Anselm Adley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear black clothing when he does not wear armor. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He speaks before he thinks and is too direct. He plays an instrument quite well.
History: A powerful slaver made him what he is. He moved from fad to fad and when he turned 15 he discovered singing. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He doesn't get along with people that don't share his tastes; and to prove his worth to the world
Ideals: Artistic, Impeccable. Flaws: Impulsive. Bonds: Attractive, Mentor, Adventurer. Occupation: Mercenary
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 6 (-2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Bernard Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears just a green suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has moderate length blonde hair. He has brown eyes and a green hat with a blue feather.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invites people to come help in his community garden.
History: He was raised in a white middle class family as the only child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Optimist, Philantrophist. Flaws: Mundane. Bonds: Attractive. Occupation: Locksmith
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Darkwood Shield. 1 Half-Plate.
Gilbert Dayton, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His clothes are grease stained in places. He is bald on top and has large white tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He enjoys reading and quiet.
History: Born in the south to a Mason, Gilbert learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult.
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Mason
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Peridot (60 gp). Tiger eye turquoise (10 gp). Black opal (800 gp). 2 Acid flasks. 1 Everburning torch.
Drogo Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow wide-brimmed hat and yellow clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is slicked back into a classic pompadour. His blue eyes are passionate and lively.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born at the edge of vast mountains. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Marry his sister to traveling adventurers; and he's repulsed by the pc
Ideals: Artistic, Justice. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Bookbinder
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Lance Vance, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears professional attire. His hair, while still mostly chestnut, has prominent grey streaks. He wears large thick round spectacles.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Glassblower
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Deep blue spinel (400 gp). Silver pearl (40 gp). Moonstone (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
