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NPC Generator

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Advanced [show]


Kyle Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his chestnut hair down. He is very pretty but has cold, dead eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Kyle was born with his father's beautiful face. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and obtaining odd cultural human artifacts is his passion

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Hunter

Voice: Jittery and nervous

Attributes [hide]

Kyle Emsworth, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)15 (+2) 14 (+2)9 (-1)
Skills Deception +1, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp. Golden pearl (100 gp). Moss agate (11 gp). Sardonyx (40 gp).


Social Check DCs


Richard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: He is irascible and easily irritated. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Junk Dealer business at a young age. When Richard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 6 years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Attractive, Job, Military. Occupation: Junk Dealer

Voice: Aggressive tone

Attributes [hide]

Richard Ainsworth, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 14 (+2)10 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 16000 cp. 1 Chain shirt.


Social Check DCs


Lewis Royston, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, wearing brown shirts, loose pants, and blazers most of the time. His red hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He has always had a great fascination with Human culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Logical. Flaws: Racist, Insane. Bonds: Attractive, Adventurer. Occupation: Doctor

Voice: Rolls R's

Attributes [hide]

Lewis Royston, Male Human Fighter 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)14 (+2) 14 (+2)13 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alexandre Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is short and brown. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and wants to work out more often

Ideals: Joker, Optimist, Athletic. Flaws: Addict. Bonds: Criminal record, Job. Occupation: Adventurer

Voice: Soothing and warm

Attributes [hide]

Alexandre Wakefield, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills History +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 3100 sp.


Social Check DCs


Bernard Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of halberds on his belt, each one with a aquamarine on the hilt. His moppish brown hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting, Joker. Flaws: Antagonistic. Bonds: Mentor. Occupation: Doctor

Voice: Soft and melodious

Attributes [hide]

Bernard Marley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)13 (+1) 12 (+1)8 (-1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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