Solomon Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a perfectly clean shirt and pair of pants. He sports a long chestnut beard, and similarly colored long hair. This hazel eyed southerner is not easily forgotten.
Personality: He loves telling others what to do and how they should feel about things. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Tailor mother left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants a kiss; and obtaining odd cultural human artifacts is his passion
Ideals: Opinionated. Flaws: Disease. Bonds: Attractive, Military, Adventurer, Has a crush. Occupation: Bricklayer
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 7000 sp.
Roger Fidget, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears baggy black pantaloons and a pastel scarf. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: He likes to make people angry or surprised. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He got into the Bather business at a young age. His divine abilities were realized during a raid on his village. He became a Bather soon after.
Motivation: He's repulsed by the PC; and he feels threatened by others
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Bather
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 9 (-1) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Draconic, Orc, Ignan
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 1500 sp.
Anselm Crawford, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He sports tan clothing, slightly heavier than average wear. He has no hair. His eyes are likewise hazel.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Barrister, but he was a colossal failure. He has been saving his money to try and buy his sister's freedom.
Motivation: Expand his business.
Ideals: Passionate. Flaws: Ugly. Bonds: Family, Slave, Job. Occupation: Shoemaker
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 7 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3200 sp. 2 Holy water. 1 Tanglefoot bags.
Randal Hadley, Male Human [Permalink]
Personal [hide]
Description: A 5'11" western man, he wears a robe, a symbol of death around his neck, and a shortbow on his belt. His hair is white and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A skeptical and narcissistic man, Randal's first love is himself. His second love is also himself. He invites people to come help in his community garden.
History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Fighting, Impeccable, Philantrophist. Bonds: Attractive, Criminal record. Occupation: Locksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1500 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Norman Browning, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He is portly but not overly obese. His white hair is lengthy. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of a Sage, who enjoyed hunting, Norman was taken on many hunting expeditions. In his 11th year, his parents were killed by a dire rats raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Norman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Ideals: Joker, Extrovert. Bonds: Attractive, Nature, Enemies. Occupation: Tailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. Tiger eye turquoise (12 gp). Golden yellow topaz (400 gp).
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