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NPC Generator

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Advanced [show]


Theobald Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His green eyes dart from person to person.

Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Butcher, but he got bored and became a Fletcher. He has worked as a Fletcher like his father before him.

Motivation: He'd like to take his coworkers down a peg; and wants to have a good time and be beloved

Ideals: Gifted, Professionalism, Optimist. Bonds: Mentor, Job. Occupation: Fletcher

Voice: Shortens vowels

Attributes [hide]

Theobald Fawcett, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 9 (-1)19 (+4) 13 (+1)14 (+2)
Skills Animal Handling +3, Stealth +0
Senses Passive Perception 11
Languages Common, Ignan, Undercommon, Druidic, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Manfred Garfield, Male Human [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is muscular with a powerful set of arms. His hair is short and red. His face is scarred and worn.

Personality: He is irascible and easily irritated. He also is a firm believer in the manly ideal.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Through the years after Manfred was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Manfred's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Manfred and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Ugly, Antagonistic, Impulsive. Occupation: Farmer

Voice: Tuts and clicks tongue

Attributes [hide]

Manfred Garfield, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills Athletics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 17000 cp. 1 Minor magic item.


Social Check DCs


Charles Weld, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears silk and lounges about seductively. He wears a broad hat to cover his moderate length brown hair. His eyes are hazel and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also hits on women, regardless of circumstances.

History: Charles lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his sister to traveling adventurers; and he's attracted to the pc

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Family. Occupation: Spy

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Charles Weld, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)17 (+3) 12 (+1)9 (-1)
Skills Deception +1, Insight +3
Senses Passive Perception 11
Languages Common, Celestial, Undercommon, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Roland Everly, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his white hair up in a very large beehive style do. His eyes are likewise blue.

Personality: He is happy with his job as a Bounty Hunter. He turns his eye from what people do, preferring to live and let live. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Roland grew up listening to his mother's many stories. He was taken from his home at a very young age. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To reunite with his old friends.

Bonds: Rich, Attractive, Job, Adventurer, Slave. Occupation: Bounty Hunter

Voice: Cold and demanding tone

Attributes [hide]

Roland Everly, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)8 (-1) 11 (+0)17 (+3)
Skills Insight +2, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp.


Social Check DCs


Everard Marley, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a black and green robe with the hood down. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is white and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A true patriot, Everard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gifted from a young age, Everard studied abroad. He went to a religious school and was inspired by the priests there in charitable deeds. He tends to his Gardener job now, and dutifully fulfills any obligations he has.

Motivation: He has a rivalry with the Church that dominates his actions; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Gifted. Bonds: Job, Military, Religious, Enemies. Occupation: Gardener

Voice: Pirate accent

Attributes [hide]

Everard Marley, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)15 (+2) 17 (+3)16 (+3)
Skills Athletics +1, Deception +5
Senses Passive Perception 13
Languages Common, Ignan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 200 gp. Red garnet (70 gp). Jet (70 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Breastplate.


Social Check DCs

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