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NPC Generator

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Advanced [show]


Ernest Ryland, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light pastel in addition to tight pants. He keeps his long white hair kept up in a rat tail. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in a small desert village. A freak accident while working with his Sailor father left him crippled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is unsatisfied with his job; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease, Secretive. Bonds: In love, Nature, Job. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Ernest Ryland, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 17 (+3)13 (+1) 6 (-2)10 (+0)
Skills Deception +2, Perception +0
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Arnold Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries a battered dagger and tarnished shield as well. His silver hair is smooth and relatively long. His eyes are violet and he is always smoking a pipe.

Personality: Arnold wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is lazy and tries to find solutions quickly.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting, Disciplined. Flaws: Lazy. Bonds: Attractive, Rich. Occupation: Bounty Hunter

Voice: Spits words with contempt

Attributes [hide]

Arnold Ainsworth, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)10 (+0) 15 (+2)9 (-1)
Skills Deception +1, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Solomon Kensley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with green colored cloaks and clothing. His chestnut hair is cut jaggedly and amateurishly. This gray eyed northerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. Energy wise he seems alert and responsive.

History: Born in the north to a Adventurer, Solomon learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. By chance he met his sister recently and the two have been together since.

Motivation: He loathes his own lifestyle; and doesn't want to be a adventurer and was forced into it by his family

Ideals: Professionalism. Flaws: Impulsive, Depressed. Bonds: Job, Family. Occupation: Adventurer

Voice: growls and snarls, animalistic

Attributes [hide]

Solomon Kensley, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 5 (-3)12 (+1) 16 (+3)9 (-1)
Skills Acrobatics +0, Insight +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +5

Possessions: 6000 cp.


Social Check DCs


Hubert Addington, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a brown cloak and cross-gartered black stockings, marred by teas. His hair is greying and his face has many wrinkles. His violet eyes dart from person to person to random spaces in the air.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is harsh and unforgiving.

History: He was born the only child of a wealthy merchant. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Painter

Voice: Farmer accent

Attributes [hide]

Hubert Addington, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)7 (-2) 14 (+2)14 (+2)
Skills Deception +4, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Guy Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His small hat is riddled with cuts and holes. His hazel eyes dart from person to person.

Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his old friends.

Flaws: Ugly, Shy. Bonds: Adventurer, Family. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Guy Livingstone, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 14 (+2)14 (+2) 10 (+0)16 (+3)
Skills Deception +5, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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