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NPC Generator

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Advanced [show]


Alexandre Holton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears white leather gloves, a white jacket, and tight pants. His blonde hair is lengthy. His brown eyes dart from person to person to random spaces in the air.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Alexandre was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alexandre decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against orcs; and someone believes him a fraud

Flaws: Ugly, Impulsive, Antagonistic. Bonds: Criminal record, Enemies. Occupation: Servant

Voice: Prounounces S like Z

Attributes [hide]

Alexandre Holton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)6 (-2) 5 (-3)13 (+1)
Skills Arcana +0, Religion +0
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Blue sapphire (900 gp). Eye agate (12 gp). Moss agate (12 gp). 1 Disguise kit.


Social Check DCs


Anselm Merton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair has been sun bleached extensively. This hazel eyed northerner is not easily forgotten.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has all his life been fascinated with painting.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Entrepeneur, Artistic, Fighting. Flaws: Antagonistic. Bonds: Nature. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

Anselm Merton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Stealth +1
Senses Passive Perception 12
Languages Common, Auran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Trym Reid, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear flannel. His black hair is braided into rings. His eyes are brown and catlike.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a bit of a xeno-phobe, disliking non-Humans.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He left for the east, certain he would find work there.

Motivation: He has money and likes to spend it; and meet up once more with his childhood friend

Flaws: Racist. Bonds: Attractive, Immigrant, Adventurer, Rich. Occupation: Unemployed

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trym Reid, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)9 (-1) 12 (+1)12 (+1)
Skills Arcana +1, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Bernard Brixton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a faded coat and loose pants complete with top hat. His auburn hair is braided into rings. He has a dull look in his violet eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The war was a terrible time for him, and Bernard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Bernard was born in the west. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He wants nothing more than to rejoin the army; and he is a bit of a kleptomaniac

Ideals: Athletic, Persistence. Flaws: Depressed. Bonds: Military, Criminal record. Occupation: Slave Trader

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bernard Brixton, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)9 (-1) 13 (+1)13 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Cory Yeardley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is white and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Cory has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Insane, Disease. Bonds: Poor, Slave, Religious. Occupation: Beggar

Voice: Middle-eastern accent

Attributes [hide]

Cory Yeardley, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)9 (-1) 12 (+1)13 (+1)
Skills Insight +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 1 Bullseye lantern. 1 Average lock. 1 Masterwork manacles.


Social Check DCs

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