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NPC Generator

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Advanced [show]


Drogo Yeardley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown coat over a grey low-cut shirt, and a top hat upon his head. His blonde hair is knotted and matted. His brown eyes have a joyful gleam in them most of the time.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Drogo was born with his mother's beautiful face. His family was turned out during the war. He and his family wandered north to less war torn lands. He has never given up on his painting dream.

Motivation: Retire the richest man in the north; and wants to have a good time and be beloved

Ideals: Optimist, Artistic, Entrepeneur. Flaws: PTSD. Bonds: Attractive. Occupation: Priest

Voice: Breathy voice

Attributes [hide]

Drogo Yeardley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)11 (+0) 14 (+2)9 (-1)
Skills Athletics +5, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gilbert Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears grey painted combat armor at almost all times. He keeps his silver hair in a flapper bob. His eyes are violet and he is always smoking a pipe.

Personality: He can speak with the recently deceased. The war was a terrible time for him, and Gilbert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a Hunter, his father struggled to pay the bills. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. By chance he met his sister recently and the two have been together since.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Depressed. Bonds: Military, Poor. Occupation: Guard

Voice: Australian accent

Attributes [hide]

Gilbert Ainsworth, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)8 (-1) 10 (+0)8 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp. Azurite (6 gp). Deep blue spinel (800 gp). Aquamarine (800 gp).


Social Check DCs


Thomas Bentley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. He keeps his long auburn hair kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: He acts crazy and hedonistic. He is afraid of women and trembles around them

History: Born to a pair of adventurers, Thomas grew up listening to his father's many stories. His father had invested heavily in several trade routes and wanted him to inherit them. He now travels the world, in search of power and loot.

Motivation: Money/treasure.

Flaws: Hedonist, Shy. Bonds: Attractive, Adventurer, Rich. Occupation: Banker

Voice: Complex vocabulary, royal

Attributes [hide]

Thomas Bentley, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)15 (+2) 12 (+1)13 (+1)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Anselm Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is bristling with hidden weapons, mostly tridents and lances. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Some 8 years later his spouse died after the birth of his son. Heartbroken, Anselm never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to work out more often

Ideals: Athletic, Gifted, Impeccable. Bonds: Criminal record, Adventurer, In love. Occupation: Actor

Voice: Jittery and nervous

Attributes [hide]

Anselm Lindsey, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)12 (+1) 18 (+4)7 (-2)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Aldous Barlow, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he usually wears his black robe and has his falchion always slung over his shoulder. His chestnut hair is slicked back into a classic pompadour. He has a dull look in his hazel eyes.

Personality: He is extraordinarily eccentric. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of northern immigrants he idolized his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy; and money/treasure

Flaws: Insane. Bonds: Attractive, Job, Immigrant, Rich. Occupation: Marshal

Voice: Hollow voice

Attributes [hide]

Aldous Barlow, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)17 (+3) 15 (+2)11 (+0)
Skills Acrobatics +1, Insight +4
Senses Passive Perception 12
Languages Common, Gnoll, Orc, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4

Possessions: 18000 cp. Coral (90 gp).


Social Check DCs

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