Bernard Willoughby, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears a well pressed and immaculate suit (or dress). He wears his blonde hair up in a very large beehive style do. His gray unseeing eyes seem to look past you.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He receives visions of the future at random moments
History: Bernard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and expand his business
Ideals: Gifted. Flaws: Disease, Emotional. Bonds: Poor, Job. Occupation: Marshal
Voice: Timid voice
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Half-Plate. 1 Banded mail.
Don Adley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear white tank tops with tan pants. His brown hair is heavily combed to the left. His eyes, though not visible through his cowl, are violet.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Energy wise he seems alert and responsive.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Athletic, Professionalism, Gifted. Flaws: Shy. Bonds: Adventurer. Occupation: Mayor
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Elven, Giant
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: Tiger eye turquoise (5 gp). 3 Antitoxin. 3 Antitoxin. 1 Alchemist’s fire. 1 Alchemist’s fire.
Alexandre Dayton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His golden hair is cut short. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Cocky and sure of himself, he believes he is the best Shoemaker born in the past three hundred years. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Gifted from a young age, Alexandre studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has set out to sabotage the competition.
Motivation: Regain custody of his son; and marry his brother to traveling adventurers
Ideals: Gifted. Flaws: Addict. Bonds: Job, Family. Occupation: Shoemaker
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Infernal, Auran, Ignan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 100 gp. Blue sapphire (1100 gp). Deep blue spinel (900 gp). 1 Minor magic item.
Drogo Crawford, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long red hair is drawn into a two foot long braid. He wears an eyepatch.
Personality: Always inclined to offer people food he seems plenty friendly. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born several months after his father was called into army service. Cursed with vampirism at a very young age, Drogo has worked very hard to control his curse. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Military. Occupation: Bellfounder
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1200 sp.
Gilbert Oakley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is drawn into a tight pony tail with a clover scrunchie. He wears large thick round spectacles.
Personality: He likes to make people angry or surprised. He is an amazing painter.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the east was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Immigrant. Occupation: Mason
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 20000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
