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NPC Generator

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Advanced [show]


Reynard Kirby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has styled his red hair well, parting it to the left. His violet eyes are slightly larger than normal.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He also has developed a complete distrust of the Miller profession.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Miller mother left him crippled. He has drifted from career to career and currently works as a Cartwright.

Motivation: Further expansion of business.

Flaws: Racist, Disease. Bonds: Attractive, Job, Rich. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Reynard Kirby, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 6 (-2)11 (+0) 16 (+3)14 (+2)
Skills Animal Handling +5, Stealth -1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 500 gp.


Social Check DCs


William Winterbourne, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. His white hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves telling others what to do and how they should feel about things. He is able to fit into much smaller and tighter spaces than normal.

History: William hails from a village terrorized by orcs. William was born on a far southern forest where he grew up under the tutelage of his father, an expert Beggar. He was granted druidic powers by his dying sister.

Motivation: Someone believes him a fraud.

Ideals: Opinionated, Gifted. Bonds: Immigrant, Attractive, Enemies. Occupation: Beggar

Voice: growls and snarls, animalistic

Attributes [hide]

William Winterbourne, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)11 (+0) 6 (-2)13 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2800 sp.


Social Check DCs


Henry Ramsay, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a card on it. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is frequently practicing swordplay.

History: Gifted from a young age, Henry studied abroad. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted divine powers by his dying sister.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Joker, Gifted. Flaws: Racist. Bonds: Attractive, Military. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

Henry Ramsay, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)9 (-1) 10 (+0)10 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Frederick Hale, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an entirely blue suit with white socks and a vest with buckled shoes. He has dyed his greying golden hair a little too much giving a sharp golden color. He has a tattooed face.

Personality: He will rave to anyone who will listen. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Frederick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Frederick. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day; and meet up once more with his childhood friend

Flaws: Insane. Bonds: Rich, Criminal record, Adventurer. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Frederick Hale, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 16 (+3)14 (+2) 7 (-2)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 8
Languages Common, Orc, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Thomas Hayley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He keeps his long golden hair kept up in a rat tail. He has gleaming, smiling hazel eyes.

Personality: This man loves music and to teach people music more than just about anything. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Thomas was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and his relatives are trying to arrange a marriage

Ideals: Athletic, Artistic, Justice. Bonds: Criminal record, Family. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Thomas Hayley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)7 (-2) 10 (+0)17 (+3)
Skills Nature +0, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1200 sp. 1 Half-Plate. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs

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