Thomas Graham, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a white vest and prefers blue and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His long golden hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also is a firm believer in the manly ideal.
History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.
Motivation: Human compassion; and he is not mentally stable, and does not behave rationally
Ideals: Optimist. Flaws: Ugly, Insane, Impulsive. Occupation: Animal Trainer
Voice: Posh accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Ralf Landon, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an entirely white suit with brown socks and a vest with buckled shoes. His white hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.
Motivation: Sabotage a competitor.
Ideals: Optimist, Gifted. Bonds: Attractive, Job, In love. Occupation: Body Guard
Voice: Irish accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 7 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 2100 sp. Eye agate (14 gp).
William Trowbridge, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white coat over a black low-cut shirt, and a wide-brimmed hat upon his head. He has styled his brown hair well, parting it to the right. He has violet eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to fit into much smaller and tighter spaces than normal.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.
Motivation: Many orcs want him driven away; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Carpenter
Voice: Posh accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1 Silk rope. 1 Masterwork Thieves’ tools. 1 Climber’s kit.
Charles Hartford, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He dresses in brown turtlenecks beneath a black coat with tan slacks. His chestnut hair is still thick. His face is scarred and worn.
Personality: A deeply religious man he believes everything happens for a reason. He does not believe in violence as a means to an end. He is a dedicated Spy but believes his peers are too gung-ho.
History: Charles was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: His religion dominates his actions; and a need for knowledge about a nearby landmark
Ideals: Pacifist. Flaws: Ugly. Bonds: Religious, Poor, Adventurer. Occupation: Spy
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Shane Remington, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized violet coat. He wears a colorful flower in his black hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He enjoys reading and quiet.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Architect soon after.
Motivation: To share knowledge with the world.
Ideals: Logical. Bonds: Attractive, Job, Poor. Occupation: Architect
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2600 sp.
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