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NPC Generator

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Advanced [show]


Hugh Byron, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a black armored body suit, with a simple grey line shooting up and back down. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. He has gleaming, smiling brown eyes.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: When he was but 3 years old his parents immigrated from the east. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Opinionated. Bonds: Enemies, Immigrant, Rich. Occupation: Sculptor

Voice: Italian accent

Attributes [hide]

Hugh Byron, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 pp. Jasper (60 gp). Golden yellow topaz (700 gp). Moonstone (60 gp).


Social Check DCs


Charles Milton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a black costume with the symbols of the four houses of cards on his torso. He is tall, broad shouldered and powerfully built. His hair is black, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Impeccable, Gifted, Entrepeneur. Flaws: Shy. Bonds: Attractive. Occupation: Architect

Voice: Puts emphasis on the wrong words

Attributes [hide]

Charles Milton, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 11 (+0)7 (-2) 13 (+1)9 (-1)
Skills Investigation +0, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp. Brass mug with jade inlays (100 gp). Old masterpiece painting (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Half-Plate.


Social Check DCs


Dean Woods, Male Human [Permalink]

Personal [hide]

Description: This eastern man prefers to wear flannel. His clothes are grease stained in places. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has green eyes and a blue hat with a grey feather.

Personality: He is a Servant first and foremost. He believes firmly that knowledge should be universal. He is used to getting what he wants. In part because he is a meticulous planner.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Barrister, but he got bored and became a Servant. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Professionalism. Flaws: Mundane. Bonds: Poor, Immigrant, Job. Occupation: Servant

Voice: Creaky witch voice

Attributes [hide]

Dean Woods, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)14 (+2) 7 (-2)14 (+2)
Skills Athletics +2
Senses Passive Perception 8
Languages Common, Draconic, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Manfred Clifton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man usually wears his blue robe and has his kukri always slung over his shoulder. His tied-back hair is auburn. His eyes are brown and he is always smoking a pipe.

Personality: Manfred speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Manfred is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He comes from a rich southern family. After coming to the age of reason, Manfred took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his brother's freedom.

Motivation: He is terrified, and will act out of fear; and wants to raise his children well

Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Family, Rich. Occupation: Glassblower

Voice: Timid voice

Attributes [hide]

Manfred Clifton, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)8 (-1) 16 (+3)13 (+1)
Skills Animal Handling +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Raymond Northcott, Male Human [Permalink]

Personal [hide]

Description: A 5'10" eastern man, he wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When Raymond reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Persistence, Artistic. Flaws: Antagonistic. Bonds: Rich, Military. Occupation: Knight

Voice: Low and grunting

Attributes [hide]

Raymond Northcott, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Perception +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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