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NPC Generator

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Advanced [show]


Bertram Atterton, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a red handlebar mustache and slicked back red hair. His eyes, though not visible through his cowl, are hazel.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a bit of a xeno-phobe, disliking non-Humans.

History: Bertram was born with his father's beautiful face. He married young, but lost his spouse to gnolls. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Shy, Racist, Depressed. Bonds: Attractive, Enemies. Occupation: Miller

Voice: Prounounces S like Z

Attributes [hide]

Bertram Atterton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 2 Thunderstones. 7 Acid flasks.


Social Check DCs


Charles Bentham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with small hat. His hair is red and curly. His eyes are a pleasant amber.

Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Charles hails from a village terrorized by orcs. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's looking for his big break; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Has a crush, Enemies, In love, Adventurer. Occupation: Herbalist

Voice: Irish accent

Attributes [hide]

Charles Bentham, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 8 (-1)14 (+2) 13 (+1)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Lapis lazuli (6 gp). White opal (500 gp). 1 Half-Plate. 1 Banded mail. 1 Banded mail.


Social Check DCs


Hunter Merton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His chestnut hair is styled in orderly dreadlocks. He has gleaming, smiling gray eyes.

Personality: He can speak with the recently deceased. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born on a small isolated farm. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was granted psionic powers by his dying brother.

Motivation: To reunite with his absent mother.

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Poor, Nature, Family. Occupation: Dyer

Voice: Complex vocabulary, royal

Attributes [hide]

Hunter Merton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)13 (+1) 12 (+1)5 (-3)
Skills Athletics +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 500 sp. Blue quartz (9 gp). Deep blue spinel (700 gp). Deep blue spinel (700 gp).


Social Check DCs


Henry Branson, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is long and brown with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. A true patriot, Henry would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Henry was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 9 years.

Motivation: To pay off his debts; and wants to open a new tavern

Bonds: Attractive, Military, Job, Nature, Debt. Occupation: Detective

Voice: Spits and sputters

Attributes [hide]

Henry Branson, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)9 (-1) 9 (-1)15 (+2)
Skills Medicine +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Gilbert Kent, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tan shirt with thin green vertical stripes and brown pants. His tied-back hair is white. His gray eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing himself, he comes off as nervous. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born into a rich family. He worked as a nervous Jeweler and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and expand his business

Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Job, Rich. Occupation: Jeweler

Voice: Aggressive tone

Attributes [hide]

Gilbert Kent, Male Human Fighter 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)12 (+1) 15 (+2)17 (+3)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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