Shane Kitchur, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has white hair. His eyes, though not visible through his cowl, are gray.
Personality: Confrontational and typically high on some drug or another. He invites people to come help in his community garden.
History: He was born on a small isolated farm. Shane liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.
Motivation: Wants to raise his children well; and to pay off his debts
Ideals: Philantrophist. Flaws: Addict. Bonds: Nature, Debt, Family. Occupation: Dyer
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Kyle Westbrook, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a fancy red suit. He sports a long auburn beard, and similarly colored long hair. His fierce brown eyes like to dwell on things.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Glassblower, but he got bored and became a Roofer. He has worked as a Roofer like his father before him.
Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Mentor, Job. Occupation: Roofer
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 11 (+0) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Orc
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 300 gp. Violet garnet (600 gp). Deep blue spinel (600 gp). Malachite (4 gp). 1 Half-Plate. 1 Half-Plate.
Cory Milton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large violet jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has blue eyes and a violet hat with a grey feather.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Carter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels the way he acts is they only way to get by in the world; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Impeccable. Flaws: Insane, Disease. Bonds: Attractive, Criminal record. Occupation: Carter
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Eye agate (12 gp). Azurite (12 gp). Azurite (12 gp).
Percival Atterton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is short and brown. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gifted from a young age, Percival studied abroad. His mother was a soldier and died while he was still young. Percival was left his mother's suit of armor and trained in its use and care. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality.
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Adventurer, Military. Occupation: Butcher
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Moss agate (9 gp). Carnelian (50 gp).
Richard Marley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses like a well dressed Hunter does. He wears a small hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also is a firm believer in the manly ideal.
History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his brother before him, after school he went straight into learning to become a Hunter. He left for the south, certain he would find work there.
Motivation: Balancing his hectic life and new Hunter responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Shy, Impulsive. Bonds: Job, Poor, Immigrant. Occupation: Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 15000 cp. Solid gold idol (800 gp). Silver ewer (60 gp). Solid gold idol (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!
