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NPC Generator

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Advanced [show]


Dustin Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears just a red suit. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the south. Animals are drawn to him, and he is able to talk to them.

History: Dustin lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and he is currently in port desperately looking for someone to get him out

Ideals: Pacifist, Gifted. Bonds: Attractive, Family, Slave. Occupation: Bowyer

Voice: Italian accent

Attributes [hide]

Dustin Carlyle, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 7 (-2)10 (+0)
Skills Medicine +0, Persuasion +2
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 12000 cp.


Social Check DCs


Kody Heiser, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in collared shirts and wears a proper scarf over his head. He sports a long chestnut beard, and similarly colored long hair. He has amber eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Kody grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Shy, Insomniac. Bonds: Has a crush, Adventurer. Occupation: Server

Voice: Nasally tone

Attributes [hide]

Kody Heiser, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)15 (+2) 15 (+2)16 (+3)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Silk rope. 1 Silver holy symbol. 1 Small steel mirror.


Social Check DCs


Clerebold Ainsworth, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears a faded coat and loose pants complete with wide-brimmed hat. His blonde hair, when down, is lengthy. His eyes are a pleasant hazel.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He misses his home and complains about the freezing weather, even in summer.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the north was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To prove his worth to the world; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Cynical, Shy, Impulsive. Bonds: Immigrant. Occupation: Bellfounder

Voice: Breathy voice

Attributes [hide]

Clerebold Ainsworth, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Odo Gresham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He carries with him a set of longbows on his belt, each one with a amethyst on the hilt. His red hair, when down, is lengthy. He wears a mask on his face.

Personality: He loves telling others what to do and how they should feel about things. As long as the job gets done he does not care how it got done.

History: He was born the only child of a wealthy merchant. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and regain custody of his daughter

Ideals: Fighting, Opinionated, Professionalism, Entrepeneur. Bonds: Family, Rich. Occupation: Scribe

Voice: Old thin voice

Attributes [hide]

Odo Gresham, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)15 (+2) 13 (+1)9 (-1)
Skills Athletics +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Aldous Everly, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears dark leathers with embroidery. He has moderate length blonde hair. His eyes are hazel and he is always smoking a pipe.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to make almost anything out of random pieces of junk.

History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He used his abilities to trick people and travel the world for free.

Motivation: Wants to work out more often; and he has comitted a past crime that haunts him to this day

Ideals: Gifted, Athletic. Flaws: Shy. Bonds: Rich, Criminal record. Occupation: Roofer

Voice: Switch between two voices

Attributes [hide]

Aldous Everly, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 11 (+0)13 (+1) 9 (-1)10 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Freshwater pearl (13 gp). Amethyst (70 gp). 1 Minor magic item.


Social Check DCs

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