Hubert Asheton, Male Human [Permalink]
Personal [hide]
Description: He wears green leather gloves, a green jacket, and tight pants. He is physically well-built. His golden hair is singed and shortened. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a great chef.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Through the years after Hubert was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Hubert's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Roofer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 6 (-2) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
John Bentham, Male Human [Permalink]
Personal [hide]
Description: This man wears just a white suit. He is muscular with a powerful set of arms. His white hair is cut short with large spiked bangs in the front. His brown eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. He enjoys reading and quiet.
History: Born to a pair of adventurers, John grew up listening to his father's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted druidic powers by his dying brother.
Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions
Ideals: Gifted, Logical, Athletic. Bonds: Adventurer, Religious. Occupation: Healer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 8000 sp. 1 Masterwork Common Melee.
Trym Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Beneath his clothing is a huge mess of scar tissue. He wears his golden hair down. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with finding treasure.
History: He got into the Shepherd business at a young age. His childhood dream was to be a Seamstress, but he was a colossal failure. He ran away from his former home and has been making his living as a Shepherd for the past few years.
Motivation: Expand his business.
Ideals: Optimist. Bonds: Rich, Slave, Adventurer, Job. Occupation: Shepherd
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2200 sp. 4 Alchemist’s fire.
Nicholas Hackney, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing colorful clothing, dressed as a Performer. With bright white hair and a scraggly beard. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Nicholas was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Nicholas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Nicholas's mother didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Joker. Flaws: Antagonistic, Fearful. Bonds: Poor, Adventurer. Occupation: Performer
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10000 cp. Large well-done wool tapestry (300 gp).
Anthony Gyula, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is well dressed, constantly wearing a blue suit, violet shirt, and red tie. His white hair is cut jaggedly and amateurishly. He has gleaming, smiling violet eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He believes the world needs to unite to get rid of brigands once and for all.
History: He was raised in a island tribe. Anthony liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he wants revenge against brigands
Flaws: Ugly, Shy. Bonds: Poor, Enemies, Nature. Occupation: Detective
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
