Aldous Langston, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in an above average manner. His silver hair is smooth and relatively long. His blue eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Enemies, Rich. Occupation: Blacksmith
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 9 (-1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Arnold Vance, Male Human [Permalink]
Personal [hide]
Description: He wears a simple tan robe with grey stripes complete with hood. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a card on it. His white hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born several months after his father was called into army service. In his 18th year, his parents were killed by a gnolls raid, leaving Arnold alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Arnold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Marry his brother to traveling adventurers; and revenge
Flaws: Racist. Bonds: Enemies, Military, Family. Occupation: Painter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 4 (-3) | 4 (-3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 29000 sp. Banded agate (10 gp). 1 Half-Plate. 1 Chain shirt.
Balimaar Payton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears many layers of old clothing at all times. His hair is short and blonde. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Calm and collected, he is a well trained Bellfounder. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to loving parents in a slum to the east. A gifted student he started as a Bookbinder, but he got bored and became a Bellfounder. He ran away from his former home and has been making his living as a Bellfounder for the past few years.
Motivation: Further expansion of business; and expand his business
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Addict. Bonds: Poor, Job. Occupation: Bellfounder
Voice: Spits and sputters
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Abyssal, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 32000 sp.
Norman Graeme, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses in green turtlenecks beneath a tan coat with grey slacks. He wears a colorful flower in his chestnut hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born at the edge of vast forest. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Barrister for hire.
Motivation: Expand his business; and further expansion of business
Ideals: Athletic, Joker. Bonds: Attractive, Job, Nature. Occupation: Barrister
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1400 sp.
Alex Blankley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. His blonde hair is drawn into a tight pony tail with a card scrunchie. His amber eyes dart from person to person to random spaces in the air.
Personality: He is irascible and easily irritated. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Alex was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Alex's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Doesn't want to be a Sailor and was forced into it by his family; and find a way to reverse the transformation of his brother
Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic. Bonds: Enemies, Family. Occupation: Sailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 13000 cp.
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