Hugh Everleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow coat over a grey low-cut shirt, and a Stetson hat upon his head. He wears his black hair up. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is almost excessively polite to everyone, even when angry. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He served in the navy to pay for his family's outstanding loans. Hugh was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Seamstress. He got away from his former life and has fallen to alcoholism.
Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Addict, Shy. Bonds: Military, Immigrant. Occupation: Seamstress
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Terran, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: Just what you see.
Wymar Asheton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears tattered old clothes, he is not a threatening figure. With a patchy auburn beard and wild auburn hair. His amber eyes dart from person to person to random spaces in the air.
Personality: Wymar wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and he desires power and/or immortality
Ideals: Disciplined, Persistence. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Mayor
Voice: Whispers
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Lapis lazuli (11 gp). Chrysoberyl (130 gp).
John Blankley, Male Human [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, he is an attractive figure. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With a patchy blonde beard and wild blonde hair. His blue eyes have a joyful gleam in them most of the time.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He receives visions of the future at random moments
History: John was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He uses money and sex appeal to get what he needs; and to reunite with his absent mother
Ideals: Philantrophist, Gifted. Bonds: Attractive, Family, Rich. Occupation: Glassblower
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Auran, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2
Possessions: 1 Masterwork Heavy wooden shield. 1 Masterwork Light wooden shield.
Kyle Trowbridge, Male Human [Permalink]
Personal [hide]
Description: This man wears professional attire. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He has chestnut hair. He wears large thick round spectacles.
Personality: He loves telling others what to do and how they should feel about things. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Kyle lived on a farm with his mother, near the main road leading to a nearby town. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his sister recently and the two have been together since.
Motivation: Money/treasure; and an old rival family wants him found
Ideals: Opinionated, Joker. Bonds: Attractive, Rich, Family. Occupation: Layabout
Voice: Australian accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 10 (+0) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 20 pp.
Robert Stratford, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black tunic with tan highlights, and long brown pants that bunch up around his shoes. His small hat is riddled with cuts and holes. His eyes are hazel and beady.
Personality: Confrontational and typically high on some drug or another. He is lazy, self-centered, vain, and jealous.
History: The child of a Brewer, who enjoyed hunting, Robert was taken on many hunting expeditions. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Athletic, Logical. Flaws: Ugly, Addict, Selfish. Bonds: Nature. Occupation: Sailor
Voice: Booming voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Draconic, Goblin
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
