Jocelyn Kitchur, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears just a green suit. With a patchy red beard and wild red hair. His blue eyes lackadaisically let the world flow into them.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in a small desert village. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has since lost track of the people in his past.
Motivation: He feels that his past leaves him morally obligated to help; and regain custody of his son
Ideals: Athletic. Flaws: Fearful. Bonds: Criminal record, Nature, Family. Occupation: Sailor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Hugh Brownrigg, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. He has wavy brown hair. He is baby faced.
Personality: He is irascible and easily irritated. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was born in a small island village. He has had some formal singing training, and achieved minor success. He has achieved small success as a Shipwright.
Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Family, Nature, Job. Occupation: Shipwright
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Druidic, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Drogo Tenley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears long strands of amethyst and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is lengthy. His fierce hazel eyes like to dwell on things.
Personality: He acts crazy and hedonistic. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village he learned the ways of the warrior from his mother. He was an apprentice working in his mother's forge. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor; and money/treasure
Ideals: Logical, Fighting. Flaws: Hedonist. Bonds: Rich, Job. Occupation: Animal Trainer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee.
Gilbert Staurheim, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man sports violet clothing, slightly heavier than average wear and is in decent physical shape. His head has been shaved. His hazel eyes dart from person to person.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He can't help but pocket interesting objects he comes across
History: He is a Lamia in disguise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: He is a bit of a kleptomaniac.
Ideals: Justice. Flaws: Ugly, PTSD. Bonds: Criminal record, Adventurer. Occupation: Animal Trainer
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 5 (-3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Ernest Gracey, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a worn and beaten armor. He has dyed his greying auburn hair a little too much giving a sharp auburn color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He dislikes all the random violence that takes place in the north. He plays an instrument quite well.
History: Ernest was born in the north. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Pacifist, Artistic, Persistence. Flaws: Insomniac. Bonds: Adventurer. Occupation: Bricklayer
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 7 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 4 (-3) | 14 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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