Gerald Shelly, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a worn and beaten armor. With bright chestnut hair and a scraggly beard. His face is covered beneath a completely black helmet.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He misses his home and complains about the freezing weather, even in summer.
History: He was born into a rich family. A few years later when the west was not economically sound they moved to his current location. Being a Priest kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and many illithids want him driven away
Flaws: Antagonistic. Bonds: Immigrant, Rich, Criminal record, Enemies. Occupation: Priest
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Infernal, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: Just what you see.
Charles Astley, Male Human [Permalink]
Personal [hide]
Description: 5'8" and muscular, this southern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his long silver hair kept up in a rat tail. His gray eyes peer out from beneath his wide-brimmed brown hat.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born several months after his mother was called into army service. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic, Artistic. Flaws: Insomniac, Impulsive. Bonds: Military. Occupation: Fletcher
Voice: Boston accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 100 gp.
Wymar Kenley, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He is portly but not overly obese. His golden hair is unkempt and raggedy. He has violet eyes.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to loving parents in a slum to the south. He moved out west to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is wracked by social anxiety
Flaws: Ugly, Fearful. Bonds: Poor, Enemies, Criminal record. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 4 (-3) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Dean Dryden, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is knotted and matted. His amber eyes lackadaisically let the world flow into them.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Dean and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur, Athletic, Justice. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Bookbinder
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Hunter Camden, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his long brown hair kept up in a rat tail. His gray unseeing eyes seem to look past you.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is an amazing painter.
History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Further expansion of business; and to be a seamstress again
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Mentor, Job. Occupation: Actor
Voice: Timid voice
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 5000 cp. Deep green spinel (110 gp).
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