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Tim Tenley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His head has been shaved. His eyes, though not visible through his cowl, are hazel.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He never wears the same outfit twice, unless he absolutely has to.

History: He was born several months after his father was called into army service. A gifted student he started as a Body Guard, but he got bored and became a Engraver. He became a Engraver soon after.

Motivation: Further expansion of business.

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Rich, Military, Job. Occupation: Engraver

Voice: Boston accent

Attributes [hide]

Tim Tenley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Rhodochrosite (10 gp). Deep green spinel (100 gp). White pearl (100 gp).


Social Check DCs


Alex Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath his clothing is a huge mess of scar tissue. His black hair is cut short. His eyes are a pleasant brown.

Personality: He acts crazy and hedonistic. He is obsessed with a lost civilization.

History: He was born in the west. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Flaws: Hedonist. Bonds: Slave, Adventurer, Immigrant. Occupation: Spy

Voice: Strong lisp

Attributes [hide]

Alex Willoughby, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)16 (+3) 11 (+0)12 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. Alexandrite (600 gp). Obsidian (15 gp). Malachite (15 gp). Obsidian (15 gp). 1 Minor magic item.


Social Check DCs


Lewis Bentley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His moppish auburn hair is in a traditional bowl cut. His eyes are hazel and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.

History: Born in the east his family was never financially stable. After coming to the age of reason, Lewis took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: He feels kind of lost in life.

Ideals: Gifted, Philantrophist. Flaws: Ugly, Antagonistic, Selfish. Bonds: Poor. Occupation: Barkeep

Voice: Excited and jittery

Attributes [hide]

Lewis Bentley, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)14 (+2) 9 (-1)13 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2800 sp.


Social Check DCs


Charles Walcott, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a black Stetson hat and black clothes. His white hair is styled in orderly dreadlocks. His eyes are hazel and catlike.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He comes from a rich western family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs; and he feels the way he acts is they only way to get by in the world

Ideals: Joker, Impeccable. Bonds: Rich, Religious. Occupation: Junk Dealer

Voice: Jamaican accent

Attributes [hide]

Charles Walcott, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)17 (+3) 14 (+2)16 (+3)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5

Possessions: 46000 sp.


Social Check DCs


Drogo Clare, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. His moppish golden hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has taken up work as a Guard and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He has a crush on the local Mayor; and he would like to get married and retire

Flaws: Antagonistic, PTSD. Bonds: In love, Job, Has a crush. Occupation: Guard

Voice: Cold and demanding tone

Attributes [hide]

Drogo Clare, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)16 (+3) 12 (+1)11 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Darkwood Buckler.


Social Check DCs

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