Anthony Livingstone, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his brown hair in a flapper bob. His face is covered beneath a completely black helmet.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in the west. He has chosen to use the inheritance that was left to him frivolously. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Philantrophist. Bonds: Rich, Immigrant, Guardian, Adventurer. Occupation: Tailor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Carnelian (80 gp). Jasper (80 gp). Violet garnet (900 gp).
Hubert Jacobs, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears many layers of old clothing at all times. He wears his chestnut hair up. He wears crescent spectacles with a black brim.
Personality: He has always had a great fascination with Human culture. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born the only child of a wealthy merchant. As a young adult he joined a group advocating for an improvement in Human conditions. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Joker, Entrepeneur. Flaws: Ugly, Racist. Bonds: Poor, Religious. Occupation: Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 6 (-2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
Possessions: 3200 sp.
Roger Coombs, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses in black turtlenecks beneath a tan coat with red slacks. He has wavy blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He has all his life been fascinated with painting.
History: He was born in the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by brigands. Roger was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: To clean up the streets; and he wants nothing more than to rejoin the army
Ideals: Artistic. Bonds: Enemies, Immigrant, Military, Guardian. Occupation: Tailor
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Celestial, Auran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1100 sp.
Gerald Emsworth, Male Human [Permalink]
Personal [hide]
Description: He typically wears grey cloth garments or leather armor. He carries with him a set of warhammers on his belt, each one with a jet on the hilt. He has wavy silver hair. His eyes are hazel and beady.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gerald's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well
Ideals: Fighting, Philantrophist, Joker. Flaws: Ugly, Antagonistic. Occupation: Knight
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Bertram Blakely, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his silver hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born on a small isolated farm. His childhood dream was to be a Apothecary, but he was a colossal failure. He has since lost track of the people in his past.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new unemployed responsibilities is difficult
Flaws: Insane. Bonds: Poor, Nature, Family, Job. Occupation: Unemployed
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Druidic, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 22000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
