Godfrey Barclay, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears bulky green painted plate armor. His golden hair is still thick. His blue eyes lackadaisically let the world flow into them.
Personality: His tongue was cut out and he uses sign language. He uses divination through singing.
History: Godfrey was born with his father's beautiful face. Godfrey was born on a far western mountains where he grew up under the tutelage of his father, an expert Fortune-teller. He left for the west, certain he would find work there.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Fortune-teller
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 17000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Cory Redfield, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'6" and very much looks the part of a Locksmith. He has styled his silver hair well, parting it to the right. His green unseeing eyes seem to look past you.
Personality: Calm and collected, he is a well trained Locksmith. He takes great joy in being the best Locksmith in town.
History: Cory was raised in a hard working conservative environment. A gifted student he started as a Ruler, but he got bored and became a Locksmith. Since then, he has sought to make the best of life.
Motivation: He'd like to take his coworkers down a peg; and wants his loneliness to end
Ideals: Optimist. Flaws: Disease. Bonds: Job, Has a crush. Occupation: Locksmith
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 16000 cp.
Charles Melancon, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is renowned for his bright tan suits and hats. His brown hair is thinning but still full. His hazel eyes dart from person to person.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not trust anyone and sleeps with one eye open.
History: He was born to a criminal king-pin and mafia family A freak accident while working with his Detective father left him crippled. Since then, he has sought to make the best of life.
Motivation: He has decided he is irredeemable; and someone believes him a fraud
Ideals: Athletic, Optimist. Flaws: Insomniac, Disease. Bonds: Criminal record, Enemies. Occupation: Brewer
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 8 (-1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Terran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1800 sp.
Anselm Gresham, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears black leather gloves, a black jacket, and tight pants. His hair is chestnut and very short. His eyes are amber and he is always smoking a pipe.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Anselm was born with his father's beautiful face. As a young adult he joined a group advocating for an improvement in Human conditions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and human compassion
Ideals: Athletic, Impeccable. Flaws: Terse, Racist. Bonds: Attractive. Occupation: Shoemaker
Voice: Russian accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 16 (+3) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Aquan, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 700 sp.
Alex Morton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft yellow waves gently in the breeze. His hair is greying and his face has many wrinkles. He is baby faced.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He comes from a rich northern family. He made a point of taking high paying jobs and getting most of it up front. He was granted martial powers by his dying sister.
Motivation: Money/treasure; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Baker
Voice: Slurs words
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
