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Advanced [show]


Shane Enfield, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is muscular with a powerful set of arms. His silver hair is thinning but still full. His skin is flawless and his gray eyes scan people very quickly.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a poor family in the city he treasured whatever gifts he got. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is wracked by social anxiety; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Adventurer, Poor, Debt. Occupation: Assassin

Voice: Sleepy voice

Attributes [hide]

Shane Enfield, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Peter Graeme, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and typically wears white cloth garments or leather armor. His right leg appears badly burned and disfigured. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a minor phobia of water and hates getting wet.

History: He was raised by priests from a young age. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he feels threatened by others

Flaws: Antagonistic, Fearful. Bonds: Religious, Mentor. Occupation: Seamstress

Voice: Prounounces S like Z

Attributes [hide]

Peter Graeme, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)11 (+0) 9 (-1)16 (+3)
Skills Religion +2, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 20 pp. Black pearl (200 gp). Citrine (60 gp).


Social Check DCs


Anthony Dudley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a grey costume with the symbols of the four houses of cards on his torso. His black hair is lengthy. His eyes are green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Server, who enjoyed hunting, Anthony was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Marshal job and began his own company from there.

Motivation: An old rival family wants him found; and expand his business

Flaws: Antagonistic. Bonds: Adventurer, Nature, Job, Family. Occupation: Marshal

Voice: Nasally tone

Attributes [hide]

Anthony Dudley, Male Human Fighter 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Jasper (80 gp). Black pearl (1200 gp). Banded agate (15 gp). Eye agate (15 gp).


Social Check DCs


Adelard Acton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gifted from a young age, Adelard studied abroad. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was always very intelligent and has formed a secret society of philosophers.

Motivation: A deep hatred of brigands; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Nature, Adventurer, Enemies. Occupation: Sage

Voice: Strong lisp

Attributes [hide]

Adelard Acton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 17 (+3)15 (+2) 14 (+2)10 (+0)
Skills Stealth +0, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp. 4 Tanglefoot bags.


Social Check DCs


Arnold Crawford, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a yellow coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. He has a white handlebar mustache and slicked back white hair. He has several tiny opal earrings on each ear.

Personality: He exudes charisma. He is a tour de force of persuasion. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He is a bit of a kleptomaniac; and to find somewhere to settle down

Flaws: Mundane. Bonds: Attractive, Rich, Criminal record, Debt. Occupation: Mercenary

Voice: Spits words with contempt

Attributes [hide]

Arnold Crawford, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)16 (+3) 11 (+0)11 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Ignan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10 pp. Zircon (70 gp). Jade (150 gp).


Social Check DCs

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