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NPC Generator

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Advanced [show]


Kody Mitchell, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. His hair is red and curly. His ears are large.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He receives visions of the future at random moments

History: He was born blind and as such lacked many opportunities for work. When Kody reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Military. Occupation: Performer

Voice: Low and grunting

Attributes [hide]

Kody Mitchell, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills Athletics +3, Investigation +4
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp. Eye agate (7 gp).


Social Check DCs


Anselm Jacobs, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he dresses in black turtlenecks beneath a green coat with black slacks. His hair is white and very short. His face is covered beneath a completely black helmet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the east his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Miller job and began his own company from there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Passionate. Bonds: Criminal record, Poor, Job. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Anselm Jacobs, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 6 (-2)12 (+1) 16 (+3)15 (+2)
Skills History +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Golden pearl (70 gp).


Social Check DCs


Manfred Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and he perpetually has his sword ready. His hair is short and red. His amber eyes peer out from beneath his feathered black hat.

Personality: He exudes charisma. He is a tour de force of persuasion. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Manfred was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the east

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Job, Nature. Occupation: Barkeep

Voice: Smooth and feminine

Attributes [hide]

Manfred Everleigh, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)14 (+2) 7 (-2)14 (+2)
Skills History +4, Medicine +0
Senses Passive Perception 8
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. Aquamarine (900 gp). Smoky quartz (70 gp). Hematite (13 gp). Tiger eye turquoise (13 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Richard Palomarez, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear flannel. He has blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He exudes charisma. He is a tour de force of persuasion. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in a small plains village. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 6 years.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and an old rival family wants him found

Flaws: Impulsive. Bonds: Attractive, Nature, Job, Family. Occupation: Guard

Voice: Sensual and smooth

Attributes [hide]

Richard Palomarez, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)16 (+3) 9 (-1)14 (+2)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Anselm Dumph, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His left leg appears badly burned and disfigured. His broad hat is riddled with cuts and holes. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and several ex partners dislike his way of doing things and want revenge

Ideals: Justice. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Masseuse

Voice: Australian accent

Attributes [hide]

Anselm Dumph, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)12 (+1) 17 (+3)13 (+1)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Tourmaline (50 gp). Golden pearl (50 gp).


Social Check DCs

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