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NPC Generator

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Advanced [show]


Reynard Mori, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. His head has been shaved. His eyes are a pleasant blue.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: When he was but 5 years old his parents immigrated from the south. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in lance use. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A deep hatred of gnolls; and revenge

Ideals: Fighting. Flaws: Ugly, Secretive, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Reynard Mori, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Arnold Sharps, Male Human [Permalink]

Personal [hide]

Description: This northern man dresses well, wearing violet shirts, loose pants, and blazers most of the time. His clothes are grease stained in places. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise green. His teeth are white and perfect.

Personality: He is overprotective of those who hire his services. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a poor family in the city he treasured whatever gifts he got. Arnold was born on a far northern island where he grew up under the tutelage of his father, an expert Cartwright. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and to protect his home

Ideals: Extrovert. Bonds: Attractive, Poor, Immigrant, Guardian. Occupation: Cartwright

Voice: Speaks with squeezed throat

Attributes [hide]

Arnold Sharps, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)11 (+0) 13 (+1)8 (-1)
Skills Performance +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1500 sp. Silver comb with moonstones (100 gp). A delicate brass dragon egg (90 gp).


Social Check DCs


Gilbert Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely black suit with grey socks and a vest with buckled shoes. His blonde hair is braided into rings. His thin eyebrows rest above his beady gray eyes.

Personality: He likes to make people angry or surprised. He has a small toy that he constantly fidgets with.

History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical. Flaws: Ugly, Antagonistic, Addict, Insane. Occupation: Marshal

Voice: Speaks through clenched teeth

Attributes [hide]

Gilbert Tewksbury, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)8 (-1) 14 (+2)12 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Coral (150 gp). Amethyst (150 gp). Golden pearl (150 gp). White pearl (150 gp). 1 Minor magic item.


Social Check DCs


Ernest Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a brown coat over a black low-cut shirt, and a wide-brimmed hat upon his head. Beneath his clothing is a huge mess of scar tissue. His silver hair is greasy and uncared for. His eyes are blue and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also has developed a complete distrust of the Laborer profession.

History: He was born in the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He then took over the family business and is one of the better Fletcher for hire.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Antagonistic. Bonds: Slave, Job, Immigrant. Occupation: Fletcher

Voice: Indian accent

Attributes [hide]

Ernest Palomarez, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


John Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a skull on it. He keeps his white hair in a flapper bob. He wears an eyepatch.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Gifted from a young age, John studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to have a good time and be beloved; and he feels the way he acts is they only way to get by in the world

Ideals: Entrepeneur, Optimist, Gifted. Flaws: Ugly, Cynical. Occupation: Detective

Voice: American accent

Attributes [hide]

John Tatum, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)10 (+0) 13 (+1)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 4000 cp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs

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