Cory Blakeley, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt, and sports empty pouches on his belt. His auburn hair is lengthy. His hazel eyes dart from person to person.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Cory took refuge in the large cave and found the beat up scythe and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Expand his business; and balancing his hectic life and new slave trader responsibilities is difficult
Ideals: Artistic. Bonds: Adventurer, Nature, In love, Job. Occupation: Slave Trader
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Justin Kendal, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears tight fitting clothing which further accentuates his frame. With a patchy white beard and wild white hair. His eyes are gray and he is always smoking a pipe.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: From birth he was tutored by a cruel and relentless mentor. Justin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Justice, Logical. Bonds: Attractive, Has a crush, Adventurer, Mentor. Occupation: Miner
Voice: Stutters
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Ernest Pickering, Male Human [Permalink]
Personal [hide]
Description: An older man who wears baggy red pantaloons and a black scarf, he is not a threatening figure. His white hair is braided into rings. He has a tattooed face.
Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the north to a Shepherd, Ernest learned a great deal about his father's area of expertise. When Ernest reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 3 years.
Motivation: Revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Extrovert. Flaws: Fearful. Bonds: Job, Military, Enemies. Occupation: Shepherd
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 9 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Elven, Giant, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
Possessions: 16000 sp. 1 Masterwork Common Melee.
Dean Sharps, Male Human [Permalink]
Personal [hide]
Description: This southern man wears dull grey sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His clothes are grease stained in places. With a patchy auburn beard and wild auburn hair. His skin is flawless and his blue eyes scan people very quickly.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is afraid of women and trembles around them
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy. Bonds: Poor, Immigrant, Attractive. Occupation: Unemployed
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1400 sp. Obsidian (10 gp). 1 Breastplate.
Percival Atherton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He wears a blue cloak and cross-gartered red stockings. His blonde hair is lengthy and is close to two feet long. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich southern family. Percival liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.
Motivation: He is greedy.
Flaws: Antagonistic. Bonds: Attractive, Rich, Nature, Family. Occupation: Crown-heir
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 7
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 17 (+3) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
Possessions: 18000 cp. Silver comb with moonstones (300 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). 1 Minor magic item.
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