Kyle Emsworth, Male Human [Permalink]
Personal [hide]
Description: He wears a green vest and prefers tan and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He is portly but not overly obese. His white hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: He is mildly Human supremacist, though he does not identify as such. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern
Flaws: Ugly, Racist. Bonds: Immigrant, Slave, Job. Occupation: Banker
Voice: Soothing and warm
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +0
Possessions: 300 gp.
Lance Shelley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is cut close to his head. His violet eyes dart from person to person.
Personality: Calm and collected, he is a well trained Servant. He is able to make almost anything out of random pieces of junk.
History: Lance was born the youngest of three triplets. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. Recently the stress of being a Servant has made it difficult for him to sleep.
Motivation: He would like to get married and retire; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Family, Has a crush. Occupation: Servant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1800 sp. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.
Don Soames, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a top hat to cover his moderate length silver hair. His ears are large.
Personality: He snorts whenever he laughs or is feeling confident. He believes the world needs to unite to get rid of drow once and for all.
History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is content; and balancing his hectic life and new shoemaker responsibilities is difficult
Flaws: Ugly, Mundane. Bonds: Poor, Enemies, Job. Occupation: Shoemaker
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 8 (-1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 4 Tanglefoot bags.
Bernard Benson, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. His golden hair is slicked back into a classic pompadour. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the south to a Doctor, Bernard learned a great deal about his mother's area of expertise. One day when Bernard was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Bernard was heart-stricken from the event, and his father started working long hours to provde for them. He has set out to sabotage the competition.
Motivation: Regain custody of his son.
Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Family, Job. Occupation: Doctor
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Ignan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Percival Hornsby, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). He keeps his long chestnut hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He is calm most of the time but flees social interaction. He invites people to come help in his community garden.
History: Born in the west to a Painter, Percival learned a great deal about his father's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Percival grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Percival. He tends to his Painter job now, and dutifully fulfills any obligations he has.
Motivation: Find a way to reverse the transformation of his brother; and he has comitted a past crime that haunts him to this day
Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Criminal record, Family. Occupation: Painter
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 5 (-3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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