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NPC Generator

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Advanced [show]


Hubert Tinley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and has the majority of his body covered in plate. His left leg appears badly burned and disfigured. He has shaved his head bald. His green eyes lackadaisically let the world flow into them.

Personality: Hubert is depressed about a lot of things. He tends to be a nihilist. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He comes from a rich eastern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting. Flaws: Depressed. Bonds: Rich. Occupation: Roofer

Voice: Thin and wheezing

Attributes [hide]

Hubert Tinley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Robert Tattersall, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tattered old clothes. His head has been shaved. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A freak accident while working with his Sellsword father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants revenge against orcs.

Ideals: Justice, Artistic. Flaws: Ugly, Disease. Occupation: Ploughman

Voice: Can't modulate volume

Attributes [hide]

Robert Tattersall, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)12 (+1) 11 (+0)14 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Ralf Rutherford, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a large grey jacket. His silver hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Hunter first and foremost. He believes firmly that knowledge should be universal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: When he was but 8 years old his parents immigrated from the west. His mother was a soldier and died while he was still young. Ralf was left his mother's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Hunter for the past few years.

Motivation: He's repulsed by the PC; and to reunite with his absent mother

Flaws: Insane, Antagonistic. Bonds: Job, Family, Immigrant, Military. Occupation: Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Ralf Rutherford, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)9 (-1) 15 (+2)12 (+1)
Skills Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. Red garnet (150 gp). Alexandrite (900 gp). Chrysoberyl (150 gp).


Social Check DCs


Trey Hale, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a worn and beaten armor, he is not a threatening figure. His brown hair, when down, is lengthy. His eyes are hazel.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He got into the Miller business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. Recently the stress of being a Miller has made it difficult for him to sleep.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Artistic. Flaws: Insomniac. Bonds: Job, Family. Occupation: Miller

Voice: Sounds elderly

Attributes [hide]

Trey Hale, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 17 (+3)13 (+1) 9 (-1)15 (+2)
Skills Medicine +1, Performance +4
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Everard Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his sai. His hair is greying and his face has many wrinkles. His eyes are a pleasant green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. Cursed with unlife at a very young age, Everard has worked very hard to control his curse. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Athletic. Flaws: Shy, Disease. Bonds: Adventurer. Occupation: Marshal

Voice: Smoker's lung

Attributes [hide]

Everard Bentham, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 7 (-2)14 (+2) 14 (+2)18 (+4)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Disguise kit. 1 Bullseye lantern.


Social Check DCs

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