Anthony Royal, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears a violet wide-brimmed hat and violet clothes. His silver hair is styled in orderly dreadlocks. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is very quiet and rarely speaks above a whisper. He does not trust anyone and sleeps with one eye open.
History: Anthony was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and to reunite with his absent father
Flaws: Shy, Insomniac. Bonds: Job, Family. Occupation: Junk Dealer
Voice: Spanish accent
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Miles Palomarez, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His black hair is heavily combed to the right. His eyes are likewise gray.
Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Miles hails from a village terrorized by illithids. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his sister; and many illithids want him driven away
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Detective
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Infernal, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 1 Holy water. 1 Everburning torch. 2 Tanglefoot bags.
Peter Bing, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears loose pants and a collared shirt complete with sweater beneath his coat. His hair, while still mostly red, has prominent grey streaks. He has gleaming, smiling gray eyes.
Personality: Confrontational and typically high on some drug or another. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He's since become an addict/alcoholic.
Motivation: He is a bit of a kleptomaniac; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Ugly, Addict, Antagonistic. Bonds: Criminal record. Occupation: Carpenter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 8 (-1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 600 gp. Tourmaline (80 gp). 1 Minor magic item.
Adam Enfield, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He is wearing colorful clothing, dressed as a Shepherd. With a patchy brown beard and wild brown hair. He wears crescent spectacles with a black brim.
Personality: He dislikes all the random violence that takes place in the north. He has a small toy that he constantly fidgets with.
History: Born to a Assassin, his mother struggled to pay the bills. Cursed with vampirism at a very young age, Adam has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.
Motivation: Sabotage a competitor; and expand his business
Ideals: Pacifist. Flaws: Addict, Disease. Bonds: Poor, Job. Occupation: Shepherd
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1000 sp.
Charles Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a violet suit, tan shirt, and grey tie. He has a long brown beard with little hanging trinkets. This brown eyed easterner is not easily forgotten.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Charles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Charles. After months of barely getting by, Charles managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He's attracted to the PC; and wants his loneliness to end
Flaws: Shy, Impulsive. Bonds: Rich, Criminal record, Has a crush. Occupation: Animal Trainer
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!