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NPC Generator

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Advanced [show]


Odo Hale, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars, marred by beers. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Odo was born in the north. At a young age he loved to build and create. In his 11th year, his parents were killed by a drow raid, leaving Odo alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Scribe.

Motivation: Revenge; and balancing his hectic life and new scribe responsibilities is difficult

Ideals: Persistence. Flaws: Ugly, Terse. Bonds: Job, Enemies. Occupation: Scribe

Voice: Farmer accent

Attributes [hide]

Odo Hale, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)12 (+1) 16 (+3)16 (+3)
Skills Perception +5, Performance +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Trym Garrick, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he is wearing a long, brown cloak. He has a long white beard with little hanging trinkets. His green eyes have a joyful gleam in them most of the time.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Trym studied abroad. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Trym's mother didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: An old rival family wants him found; and he's repulsed by the pc

Ideals: Logical, Gifted. Flaws: Shy, Antagonistic. Bonds: Family. Occupation: Roofer

Voice: Prounounces S like Z

Attributes [hide]

Trym Garrick, Male Human Fighter 5
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)9 (-1) 11 (+0)10 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Lapis lazuli (16 gp). Rock crystal (40 gp). Aquamarine (1600 gp). 1 Minor magic item.


Social Check DCs


Trym Clifton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Junk Dealer uniform. His white hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Junk Dealer and found it very stressful. He became a Junk Dealer soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Emotional. Bonds: Job. Occupation: Junk Dealer

Voice: Scottish accent

Attributes [hide]

Trym Clifton, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)14 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 32000 sp. Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item.


Social Check DCs


Randal Soames, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his shield. His black hair is drawn into a tight pony tail with a clover scrunchie. His eyes are amber.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born into a rich family. Randal was born on a far northern island where he grew up under the tutelage of his father, an expert Barkeep. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Barkeep

Voice: Scandinavian accent

Attributes [hide]

Randal Soames, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ralf Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black shirt with thin white vertical stripes and green pants. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He is the product a well kept family trust fund and as such has never really known need. Ralf was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ralf decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To share knowledge with the world; and to reunite with his old friends

Ideals: Logical. Flaws: Shy. Bonds: Adventurer, Rich, Criminal record. Occupation: Actor

Voice: Farmer accent

Attributes [hide]

Ralf Chatham, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 19000 sp.


Social Check DCs

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