Raymond Branson, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to loving parents in a slum to the west. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their daughter. He worked as a Map Maker, and he later adopted a second daughter.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother
Ideals: Optimist. Bonds: Attractive, Family, Poor. Occupation: Map Maker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 6 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Disguise kit. 1 Hourglass.
Odo Shelby, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His skin is fair and his fingers are delicate and long. He has red hair. His brown eyes are slightly larger than normal.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He served in the navy to pay for his family's outstanding loans. A few years later when the east was not economically sound they moved to his current location. He hasn't been sleeping well lately.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and further expansion of business
Ideals: Joker. Flaws: Insomniac. Bonds: Military, Immigrant, Job. Occupation: Map Maker
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Rolf Tinley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'11" and likes to wear ponchos typically of a light blue in addition to tight pants. His left leg appears badly burned and disfigured. He keeps his silver hair in a pixie cut. He tend to wears goggles to shield his eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born into a rich family. Like his mother and his brother before him, after school he went straight into learning to become a Interpreter. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new interpreter responsibilities is difficult
Ideals: Optimist. Bonds: Family, Enemies, Rich, Job. Occupation: Interpreter
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Silver pearl (120 gp). Aquamarine (800 gp). Citrine (60 gp).
Dustin Brixton, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He is bristling with hidden weapons, mostly longbows and crossbows. His white hair and beard is wavy and long. He has a dull look in his amber eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Dustin was born in the east. At a young age he loved to build and create. He married young, but lost his spouse to goblins. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Criminal record, Enemies. Occupation: Guard
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 11 (+0) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnoll, Gnome, Celestial
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp. 1 Half-Plate.
Solomon Beitz, Male Human [Permalink]
Personal [hide]
Description: An older man who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, he is not a threatening figure. His white hair is braided into rings. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.
Motivation: He's in love; and he wants to get laid
Ideals: Disciplined. Flaws: Secretive, Disease. Bonds: Attractive, Job, Has a crush. Occupation: Bounty Hunter
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 18 (+4) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Auran, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 1 Average lock.
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