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NPC Generator

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Advanced [show]


Hugh Davenport, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears dull violet sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. He is tall, broad shouldered and powerfully built. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Hugh is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Assassin, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Since then, he has sought to make the best of life.

Motivation: To share knowledge with the world; and doesn't want to be a mayor and was forced into it by his family

Ideals: Gifted, Optimist, Logical. Flaws: Emotional. Bonds: Family. Occupation: Mayor

Voice: Slow speaker

Attributes [hide]

Hugh Davenport, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)10 (+0) 8 (-1)15 (+2)
Skills Animal Handling +1, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 15000 cp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


John Clinton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear yellow clothing when he does not wear armor. His long blonde hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Nothing but the best is good enough for him; and revenge

Ideals: Gifted, Impeccable. Flaws: Ugly, Sensitive, Antagonistic, Secretive. Occupation: Soapmaker

Voice: Speaks with lips pursed

Attributes [hide]

John Clinton, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)15 (+2) 5 (-3)10 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 7
Languages Common, Undercommon, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Anselm Morton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has no hair. His brown eyes dart from person to person.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 14 years.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Roofer

Voice: Posh accent

Attributes [hide]

Anselm Morton, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 10 (+0)15 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Giant, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Richard Presley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He dresses in collared shirts and wears a proper scarf over his head, and his gloved hand is found clutching a morningstar. His hair is always cut to a buzz. His eyes are a pleasant brown.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.

History: Richard was born in the south. At a young age he loved to build and create. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He got away from his former life and has fallen to alcoholism.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Persistence. Flaws: Addict, Fearful. Bonds: Attractive, Family. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Richard Presley, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)16 (+3) 13 (+1)14 (+2)
Skills Acrobatics +1, Nature +5
Senses Passive Perception 11
Languages Common, Infernal, Draconic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5

Possessions: 100 gp. 1 Tanglefoot bags. 1 Tanglefoot bags.


Social Check DCs


Richard Lincoln, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and wears many layers of old clothing at all times. He sports a long golden beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Since then, he has sought to make the best of life.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son

Ideals: Optimist. Flaws: Ugly, Disease, Racist. Bonds: Poor, Family. Occupation: Bounty Hunter

Voice: Hollow voice

Attributes [hide]

Richard Lincoln, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)13 (+1) 10 (+0)10 (+0)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp. 1 Simple lock. 1 Good lock. 1 Good lock.


Social Check DCs

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