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NPC Generator

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Advanced [show]


Jocelyn Lester, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears just a red suit. With bright golden hair and a scraggly beard. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Jocelyn hails from a village terrorized by orcs. His divine abilities were realized during a raid on his village. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Gifted. Flaws: Cynical, Insane. Bonds: Criminal record, Enemies. Occupation: Glassblower

Voice: Soft and melodious

Attributes [hide]

Jocelyn Lester, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)8 (-1) 13 (+1)13 (+1)
Skills Insight +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Anselm Cotton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a necromancer, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Layabout for the past few years.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and he is unsatisfied with his job

Ideals: Logical, Persistence. Bonds: Poor, Job, Mentor. Occupation: Layabout

Voice: Dark and ominous

Attributes [hide]

Anselm Cotton, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 15 (+2)15 (+2) 8 (-1)15 (+2)
Skills History +4, Medicine +1
Senses Passive Perception 9
Languages Common, Gnoll, Druidic
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 1100 sp.


Social Check DCs


Lewis Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting clothing which further accentuates his frame. He keeps his long blonde hair kept up in a rat tail. His eyes are green.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Lewis was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now mingles about in high society.

Motivation: Someone believes him a fraud; and doesn't want to be a stableman and was forced into it by his family

Flaws: Impulsive. Bonds: Attractive, Family, Rich, Enemies. Occupation: Stableman

Voice: Mousy voice

Attributes [hide]

Lewis Gresham, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. His skin is fair and his fingers are delicate and long. His long chestnut hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He is a hateful person. He taunts others and blames them for his problems. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to open a new tavern; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Antagonistic, Mundane. Bonds: Enemies, Rich, Job. Occupation: Scribe

Voice: Dutch accent

Attributes [hide]

Anselm Davenport, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)11 (+0) 12 (+1)8 (-1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gunter Kensley, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple grey robe with green stripes complete with hood, and sports empty pouches on his belt. His silver hair is smooth and relatively long. His blue unseeing eyes seem to look past you.

Personality: He is overprotective of those who hire his services. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Dilettante business at a young age. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: Wants to open a new tavern.

Flaws: Disease, Antagonistic. Bonds: Guardian, Job, Immigrant. Occupation: Dilettante

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Kensley, Male Human Fighter 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)10 (+0) 11 (+0)16 (+3)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 3000 sp. Fiery yellow corundum (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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