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NPC Generator

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Advanced [show]


Trey Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, violet cloak. He wears his golden hair up. He has gleaming, smiling blue eyes.

Personality: Trey is depressed about a lot of things. He tends to be a nihilist. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich northern family. Through the years after Trey was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Trey's father didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army; and he's looking for his big break

Ideals: Athletic. Flaws: Depressed, Antagonistic. Bonds: Rich, Adventurer, Military. Occupation: Detective

Voice: Switch between two voices

Attributes [hide]

Trey Eastaughffe, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)13 (+1) 14 (+2)16 (+3)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Don Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat, and he perpetually has his quarterstaff ready. He has no hair. He has amber eyes and a tan hat with a grey feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He got into the Carpenter business at a young age. His childhood dream was to be a Bather, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a bather again

Ideals: Fighting, Joker. Flaws: Ugly, Shy. Bonds: Job. Occupation: Carpenter

Voice: Thin and wheezing

Attributes [hide]

Don Blakeley, Male Human Fighter 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)11 (+0) 16 (+3)10 (+0)
Skills Insight +6, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Charles Halsey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tan coat over a brown low-cut shirt, and a broad hat upon his head. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is afraid of women and trembles around them

History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Disciplined. Flaws: Insane, Shy, Disease. Occupation: Hunter

Voice: pre-pubescent

Attributes [hide]

Charles Halsey, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)15 (+2) 13 (+1)15 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 90 pp.


Social Check DCs


Rolf Walpole, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is constantly adorned with expensive silk clothing, often dyed in bright pastel and grey, and wears rings and necklaces with large, colorful gems, and a wedding ring on his left hand. His golden hair is kept up in a ponytail inside a broad hat. This hazel eyed northerner is not easily forgotten.

Personality: He never swears and excessively uses polite adverbs when speaking. He works hard and plays hard.

History: Rolf was born in the north. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure.

Ideals: Optimist, Persistence. Flaws: Hedonist. Bonds: Rich, In love, Nature. Occupation: Bellfounder

Voice: Creaky witch voice

Attributes [hide]

Rolf Walpole, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)11 (+0) 11 (+0)18 (+4)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. 1 Crowbar.


Social Check DCs


Simon Nash, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears baggy green pantaloons and a white scarf. His blonde hair is lengthy. He wears large thick round spectacles.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Further he is a bit of a stoner and is frequently out of it.

History: The child of a Painter, who enjoyed hunting, Simon was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Simon took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He used his abilities to travel the world and help people.

Motivation: To share knowledge with the world.

Ideals: Athletic, Philantrophist, Logical. Flaws: Addict. Bonds: Nature. Occupation: Mortician

Voice: Mousy voice

Attributes [hide]

Simon Nash, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 16 (+3)13 (+1)
Skills Nature +4
Senses Passive Perception 13
Languages Common, Auran, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (400 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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