Trym Walpole, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a long brown beard, and similarly colored long hair. He is baby faced.
Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Trym was born in the south. At a young age he loved to build and create. As a young adult he joined a group advocating for an improvement in Human conditions. After a long history of fighting, Trym and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out; and human compassion
Ideals: Joker, Persistence. Flaws: Antagonistic, Racist. Bonds: Slave. Occupation: Seamstress
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 6 (-2) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1800 sp. 1 Masterwork Common Ranged Weapon.
Cory Clapham, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He is physically well-built. His red hair is braided into rings. He tend to wears goggles to shield his eyes.
Personality: He is overprotective of those who hire his services. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Carter business at a young age. A gifted student he started as a Adventurer, but he got bored and became a Carter. He inherited the family business which he has now maintained for 3 years.
Motivation: Further expansion of business; and to be a adventurer again
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Poor, Guardian, Job. Occupation: Carter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 18 (+4) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 4000 sp.
Roland Halsey, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has dyed his greying silver hair a little too much giving a sharp silver color. He is baby faced.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He feeds upon the attention of others.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Roland and his spouse have recently divorced.
Motivation: To pay off his debts; and he's repulsed by the pc
Ideals: Gifted. Flaws: Sensitive, Antagonistic. Bonds: Attractive, Debt. Occupation: Baker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2700 sp. Brown-green garnet (90 gp). White pearl (90 gp). Deep green spinel (90 gp).
Bertram Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He likes to wear yellow tank tops with red pants. He is physically well-built. With a patchy auburn beard and wild auburn hair. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a slaver, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Professionalism, Logical. Flaws: Depressed. Bonds: Mentor. Occupation: Sailor
Voice: Stutters
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2900 sp.
Guy Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears grey trousers with green and yellow striped suspenders. He wears various colorful collared shirts. He wears a colorful flower in his brown hair. His brown eyes dart from person to person.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the south to a Mason, Guy learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He's also a talented Courier, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and expand his business
Ideals: Joker, Impeccable. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Mason
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 3000 cp.
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