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NPC Generator

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Advanced [show]


Don Digby, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His brown hair is drawn into a tight pony tail with a skull scrunchie. His fierce violet eyes like to dwell on things.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He is the product a well kept family trust fund and as such has never really known need. Like his mother and his sister before him, after school he went straight into learning to become a Barkeep. He became a Barkeep soon after.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Entrepeneur. Bonds: Job, Rich, Adventurer. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Don Digby, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)13 (+1) 11 (+0)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Simple lock.


Social Check DCs


Hugh Ashton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is fair and his fingers are delicate and long. His hair is black and curly. His eyes are blue and beady.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. The war was a terrible time for him, and Hugh does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He got into the Locksmith business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Antagonistic, Depressed. Bonds: Military, Job. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Hugh Ashton, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 14 (+2)18 (+4) 12 (+1)7 (-2)
Skills Intimidation +0, Investigation +6
Senses Passive Perception 11
Languages Common, Gnoll, Elven, Terran, Undercommon
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3

Possessions: 200 gp. 1 Banded mail. 1 Darkwood Shield. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Tim Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy green suit. His brown hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born at the edge of vast island. One day when Tim was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Tim was heart-stricken from the event, and his father started working long hours to provde for them. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is content; and regain custody of his son

Ideals: Joker. Flaws: PTSD, Mundane. Bonds: Attractive, Family, Nature. Occupation: Ruler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tim Garfield, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)10 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Crowbar. 1 Superior lock. 1 Spyglass.


Social Check DCs


Henry Langston, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in a clean blue cloak covering his clean studded leather. His auburn hair is lengthy. He wears an eyepatch.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with finding treasure.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Henry was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Henry's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Dilettante

Voice: Uses sign language

Attributes [hide]

Henry Langston, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)10 (+0) 9 (-1)13 (+1)
Skills Medicine +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Nicholas Wellington, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears many layers of old clothing at all times. He has no hair. His eyes are amber.

Personality: He can speak with the recently deceased. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Nicholas was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor, Family. Occupation: Butcher

Voice: Laughs frequently while speaking

Attributes [hide]

Nicholas Wellington, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)12 (+1) 16 (+3)10 (+0)
Skills History +3, Performance +2
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Tourmaline (160 gp). Sardonyx (30 gp). 1 Masterwork Common Melee.


Social Check DCs

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