Balimaar Beverly, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He very much looks the part of a Adventurer. He has dyed his greying red hair a little too much giving a sharp red color. He wears crescent spectacles with a black brim.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Balimaar hails from a village terrorized by drow. Like his mother and his brother before him, after school he went straight into learning to become a Adventurer. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He'd like to take his coworkers down a peg; and to unite with his brother
Ideals: Athletic, Gifted. Bonds: Job, Family, Enemies. Occupation: Adventurer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp. 1 Darkwood Buckler. 1 Darkwood Buckler. 1 Half-Plate. 1 Chain shirt.
Guy Gladstone, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a tan tunic with brown highlights, and long black pants that bunch up around his shoes. His red hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Guy and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and money/treasure
Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Rich, Slave. Occupation: Tanner
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1300 sp. Moss agate (14 gp). 3 Holy water. 1 Everburning torch. 1 Antitoxin.
Norman Darby, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a grey vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is long and auburn with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. His eyes are gray and beady.
Personality: He is a Carpenter first and foremost. He believes firmly that knowledge should be universal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He comes from a rich eastern family. A freak accident while working with his Laborer mother left him crippled. He has achieved small success as a Carpenter.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Disease. Bonds: Job, Enemies, Rich. Occupation: Carpenter
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Aldous Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely blue suit with violet socks and a vest with buckled shoes, and he perpetually has his shield ready. His hair is always cut to a buzz. He has amber eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has dedicated himself to building a better village for his children.
Motivation: He is greedy.
Ideals: Fighting, Logical. Flaws: Racist. Bonds: Rich, Adventurer. Occupation: Carter
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1700 sp.
Chad Soames, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a blue broad hat and blue clothes. His hair is black and curly. He has gray eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a minor phobia of water and hates getting wet.
History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: He's looking for his big break.
Flaws: Depressed, Fearful, Disease. Bonds: Adventurer. Occupation: Gardener
Voice: Irish accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Goblin, Dwarven, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Average lock. 1 Crowbar. 1 Magnifying glass.
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