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NPC Generator

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Advanced [show]


Guy Northcott, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His hair, while still mostly white, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to loving parents in a slum to the north. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and to get a good night's sleep

Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, In love, Poor. Occupation: Mayor

Voice: Low rumbling, strings words together

Attributes [hide]

Guy Northcott, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)12 (+1) 15 (+2)10 (+0)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 13000 cp. 1 Magnifying glass. 1 Small steel mirror.


Social Check DCs


Tim Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears a grey small hat and grey clothes, and he perpetually has his bastard sword ready. His silver hair is kept up in a ponytail inside a small hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: His tongue was cut out and he uses sign language. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a slaver, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: He'd like to take his coworkers down a peg; and to be a brewer again

Ideals: Fighting, Philantrophist, Artistic. Flaws: Disease. Bonds: Mentor, Job. Occupation: Navigator

Voice: German accent

Attributes [hide]

Tim Hadlee, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)9 (-1) 12 (+1)13 (+1)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 4000 cp. 1 Minor magic item.


Social Check DCs


Ralf Tickle, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears loose pants and a collared shirt complete with sweater beneath his coat. Beneath his clothing is a huge mess of scar tissue. His hair is golden and very short. He has a tattooed face.

Personality: He is witty, but his monotone delivery comes off as unnerving He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born in a small desert village. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and a deep hatred of dire rats

Ideals: Joker. Bonds: Slave, Enemies, Nature, Rich. Occupation: Bookbinder

Voice: Old Prospector

Attributes [hide]

Ralf Tickle, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Nature +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Moss agate (8 gp). Iolite (70 gp). Carnelian (70 gp). Bloodstone (70 gp).


Social Check DCs


Anthony Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered blue stockings. He has a moderate pudge and is not very fit. He wears a colorful flower in his red hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As long as the job gets done he does not care how it got done.

History: He was raised in a desert tribe. While studying, he fell in love. They married and had a daughter. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Anthony never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and find a way to reverse the transformation of his sister

Ideals: Joker, Professionalism. Bonds: Attractive, Nature, In love. Occupation: Banker

Voice: Speaks with squeezed throat

Attributes [hide]

Anthony Copeland, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +1
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Trym Camden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he has a large green mantle and cape that has been intricately interwoven into his grey robe. He keeps his chestnut hair in a pixie cut. His fierce hazel eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. There was a wharf not far from home where he often wandered off to fish. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Bonds: Adventurer, Nature, Criminal record. Occupation: Shepherd

Voice: Australian accent

Attributes [hide]

Trym Camden, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 10 (+0)9 (-1)
Skills History +3, Intimidation +1
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs

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