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NPC Generator

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Advanced [show]


Percival Tenley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large violet jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is lengthy. His hazel unseeing eyes seem to look past you.

Personality: While he acts the brute, he is far gentler than he would appear. He always tries to repair and not replace. It was this mentality that drove him into the Tailor business.

History: Born in the east his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle

Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Tailor

Voice: Boston accent

Attributes [hide]

Percival Tenley, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Sylvan, Elven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, brown, dusty cloak, and sports empty pouches on his belt. His silver hair is smooth and relatively long. He wears an eyepatch.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a very good compulsive liar and kleptomaniac.

History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: He would like to get married and retire; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Flaws: Ugly. Bonds: Criminal record, Adventurer, Poor, Has a crush. Occupation: Tailor

Voice: Strong lisp

Attributes [hide]

Gerard Yeardley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)9 (-1) 13 (+1)15 (+2)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 700 sp. 1 Antitoxin.


Social Check DCs


Cory Shelly, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a pastel tunic with brown highlights, and long pastel pants that bunch up around his shoes. His hair is always cut to a buzz. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gifted from a young age, Cory studied abroad. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now spends his time doing works of charity.

Motivation: He is content; and to share knowledge with the world

Ideals: Logical, Gifted, Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Fisher

Voice: Thin and wheezing

Attributes [hide]

Cory Shelly, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)17 (+3) 17 (+3)13 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 13
Languages Common, Goblin, Dwarven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


John Pickering, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Disciplined, Opinionated. Flaws: Ugly, Insane. Bonds: Slave. Occupation: Slave Trader

Voice: Spits and sputters

Attributes [hide]

John Pickering, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)12 (+1) 16 (+3)10 (+0)
Skills Athletics +1, Persuasion +2
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Gerald Kelsey, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a colorful flower in his red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is happy with his job as a Animal Trainer. He turns his eye from what people do, preferring to live and let live. He would rather hide behind his crafts than deal with other people.

History: He got into the Animal Trainer business at a young age. His childhood dream was to be a Interpreter, but he was a colossal failure. He has achieved small success as a Animal Trainer.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Gerald Kelsey, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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