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NPC Generator

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Advanced [show]


Chad Myerscough, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a well pressed and immaculate suit (or dress). He wears a top hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He is a hateful person. He taunts others and blames them for his problems. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Gifted. Flaws: Antagonistic, Ugly. Bonds: Adventurer, Family. Occupation: Ploughman

Voice: Tuts and clicks tongue

Attributes [hide]

Chad Myerscough, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)9 (-1) 10 (+0)14 (+2)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Drogo Ashton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a faded coat and loose pants complete with wide-brimmed hat. He wears his white hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Drogo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: To clean up the streets; and his spouse's relatives view him with great suspicion

Ideals: Artistic, Fighting. Bonds: Family, Rich, Guardian. Occupation: Sculptor

Voice: Forgets to breathe while speaking

Attributes [hide]

Drogo Ashton, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Coral (110 gp). Amethyst (110 gp). Red-brown spinel (110 gp).


Social Check DCs


Norman Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His hair is auburn and curly. His skin is flawless and his green eyes scan people very quickly.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a great chef.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: A strong sense of loyalty to Human people; and further expansion of business

Ideals: Gifted. Flaws: Racist, Insane. Bonds: Attractive, Job. Occupation: Cartwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Norman Tyndall, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)8 (-1) 11 (+0)11 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 24000 sp. 1 Simple lock. 1 Small steel mirror. 1 Disguise kit.


Social Check DCs


Anselm Marley, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky brown painted plate armor. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He has wavy auburn hair. His eyes, though not visible through his cowl, are gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a small toy that he constantly fidgets with.

History: He was born into a rich family. He was an apprentice working in his mother's forge. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He has money and likes to spend it; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Gifted, Persistence. Flaws: Addict. Bonds: Rich, Job. Occupation: Shoemaker

Voice: Smooth and feminine

Attributes [hide]

Anselm Marley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 12000 cp.


Social Check DCs


Wymar Barton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears skinny pants and wears a blue and pastel robe with the hood down, he is not a threatening figure. His brown hair is lengthy. His hazel eyes have a joyful gleam in them most of the time.

Personality: Always inclined to offer people food he seems plenty friendly. He is a great chef.

History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. He dropped out of school before completing his studies. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist, Gifted, Logical. Bonds: Adventurer, Rich. Occupation: Glassblower

Voice: American accent

Attributes [hide]

Wymar Barton, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Silver pearl (40 gp). Lapis lazuli (9 gp). Chrysoberyl (40 gp).


Social Check DCs

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