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Advanced [show]


Anthony Hayley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Anthony grew up listening to his mother's many stories. Anthony was born on a far southern forest where he grew up under the tutelage of his mother, an expert Miner. He is searching for what he claims is his rightful reward.

Motivation: Human compassion; and he desires power and/or immortality

Flaws: Insane, Racist. Bonds: Poor, Adventurer, Immigrant. Occupation: Miner

Voice: Shortens vowels

Attributes [hide]

Anthony Hayley, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)16 (+3) 14 (+2)14 (+2)
Skills Acrobatics +3, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Draconic, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 pp.


Social Check DCs


Gerard Paxton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is dressed in an above average manner. His silver hair is drawn into a tight pony tail with a skull scrunchie. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his mother was called into army service. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Logical. Flaws: Fearful. Bonds: Attractive, Guardian, Military. Occupation: Bowyer

Voice: Low and grunting

Attributes [hide]

Gerard Paxton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)9 (-1) 16 (+3)13 (+1)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Gerald Dryden, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tight fitting red shirt and pants. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has violet eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Body Guard, but he got bored and became a Bounty Hunter. He inherited the family business which he has now maintained for 5 years.

Motivation: To end his boredom; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Fearful, Mundane. Bonds: Mentor, Job. Occupation: Bounty Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Dryden, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)10 (+0) 11 (+0)11 (+0)
Skills History +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Clerebold Rodney, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is bristling with hidden weapons, mostly maces and rapiers. His blonde hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Clerebold is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Clerebold was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Family, Poor, Adventurer. Occupation: Spice Merchant

Voice: Uses sign language

Attributes [hide]

Clerebold Rodney, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 18 (+4)14 (+2) 13 (+1)17 (+3)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 40 pp.


Social Check DCs


Shane Payton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. With a patchy white beard and wild white hair. He has gleaming, smiling brown eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.

History: He was raised in a white middle class family as the only child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Fighting, Joker, Pacifist. Flaws: Mundane. Bonds: Family. Occupation: Mason

Voice: Spits and sputters

Attributes [hide]

Shane Payton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)10 (+0) 16 (+3)10 (+0)
Skills History +2, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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