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NPC Generator

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Advanced [show]


Wymar Tattersall, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear flannel. With a patchy black beard and wild black hair. He tend to wears goggles to shield his eyes.

Personality: This man loves music and to teach people music more than just about anything. He plays an instrument quite well.

History: Born in the north to a Architect, Wymar learned a great deal about his father's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wymar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wymar. He has drifted from career to career and currently works as a Architect.

Motivation: A strong sense of loyalty to Human people; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Flaws: Racist. Bonds: Job, Criminal record. Occupation: Architect

Voice: German accent

Attributes [hide]

Wymar Tattersall, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Diggory Pickering, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his shortbow. His silver hair is braided into rings. This brown eyed northerner is not easily forgotten.

Personality: He is irascible and easily irritated. He has all his life been fascinated with writing.

History: Born to a Merchant, his father struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Human conditions. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: Human compassion; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Antagonistic, Racist. Bonds: Poor. Occupation: Barrister

Voice: Dutch accent

Attributes [hide]

Diggory Pickering, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 15 (+2)13 (+1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Giant, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Patrick Gracey, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears an entirely tan suit with white socks and a vest with buckled shoes. He sports a flattop hair cut. His eyes are likewise green. His teeth are white and perfect.

Personality: He snorts whenever he laughs or is feeling confident. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in a small village he learned the ways of the warrior from his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Patrick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Patrick. After months of barely getting by, Patrick managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Money/treasure.

Ideals: Fighting. Bonds: Attractive, Rich, Criminal record. Occupation: Seamstress

Voice: Switch between two voices

Attributes [hide]

Patrick Gracey, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +6, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +2

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Jocelyn Fidget, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. His silver hair has been sun bleached extensively. His half smiles and green eyes are beguiling and draw you in.

Personality: Overbrimming with self-confidence, Jocelyn isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Jocelyn and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Assassin

Voice: Sore throat, cough

Attributes [hide]

Jocelyn Fidget, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)10 (+0) 15 (+2)16 (+3)
Skills Arcana +2, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 8000 cp.


Social Check DCs


Ralf Oakley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear ponchos typically of a light white in addition to tight pants. His brown hair is heavily combed to the right. He has gleaming, smiling brown eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He receives visions of the future at random moments

History: He was born at the edge of vast forest. Ralf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the west, certain he would find work there.

Motivation: To be a Soapmaker again; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Nature, Immigrant, Job. Occupation: Roofer

Voice: Squeaky

Attributes [hide]

Ralf Oakley, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)11 (+0) 9 (-1)11 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2800 sp.


Social Check DCs

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