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Clerebold Burton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears rags and sports a simple walking cane. His hair is silver, silky, and of moderate length. His eyes are blue.

Personality: He does not believe in betrayal or weakness as things to be tolerated. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Clerebold was left his father's suit of armor and trained in its use and care. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He wants nothing more than to rejoin the army; and he has comitted a past crime that haunts him to this day

Ideals: Justice. Bonds: Poor, Immigrant, Attractive, Criminal record, Military. Occupation: Dilettante

Voice: Low and grunting

Attributes [hide]

Clerebold Burton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Arcana +4, Athletics +2
Senses Passive Perception 10
Languages Common, Terran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 6000 cp. 1 Silk rope. 1 Silk rope.


Social Check DCs


Aldous Dumph, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy chestnut hair. His eyes are brown and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He works hard and plays hard.

History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Hedonist. Bonds: Mentor, Adventurer, Job. Occupation: Dyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Aldous Dumph, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 14 (+2)9 (-1)
Skills Deception +1, Nature +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Aldous Huckabee, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. His silver hair is lengthy. His eyes are green.

Personality: He exudes charisma. He is a tour de force of persuasion. Flattery will make him almost putty in your hands.

History: Aldous was born in the south. At a young age he loved to build and create. Through the years after Aldous was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Aldous's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Persistence. Flaws: Selfish, Antagonistic. Bonds: Attractive, Slave. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Aldous Huckabee, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)13 (+1) 15 (+2)12 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 17000 cp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Dean Oakley, Male Human [Permalink]

Personal [hide]

Description: He dresses in pastel turtlenecks beneath a tan coat with blue slacks. He carries with him a set of shortbows on his belt, each one with a ruby on the hilt. His auburn hair is cut short. His eyes are likewise green.

Personality: He likes to make people angry or surprised. He also is a firm believer in the manly ideal.

History: He is the product a well kept family trust fund and as such has never really known need. When Dean reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Rich, Military. Occupation: Architect

Voice: Forgets to breathe while speaking

Attributes [hide]

Dean Oakley, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 14 (+2)17 (+3) 11 (+0)9 (-1)
Skills Deception +1, Nature +5
Senses Passive Perception 10
Languages Common, Undercommon, Terran, Aquan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 50 pp.


Social Check DCs


Peter York, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. He carries a battered whip and tarnished longsword as well. His hair is brown, silky, and of moderate length. He wears large thick round spectacles.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy, self-centered, vain, and jealous.

History: Peter was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Mayor. He then took over the family business and is one of the better Mayor for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to find somewhere to settle down

Ideals: Fighting. Flaws: Mundane, Selfish. Bonds: Rich, Attractive, Job. Occupation: Mayor

Voice: Scratchy, weak

Attributes [hide]

Peter York, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)14 (+2) 14 (+2)10 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs

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