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NPC Generator

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Advanced [show]


Clerebold Lincoln, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries halberds. He has dyed his greying black hair a little too much giving a sharp black color. His thin eyebrows rest above his beady hazel eyes.

Personality: Stoic and calm, he prefers to meditate than take action. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Disciplined. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Doctor

Voice: Scottish accent

Attributes [hide]

Clerebold Lincoln, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 16 (+3)12 (+1) 14 (+2)14 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1500 sp. Peridot (20 gp). Chrysoprase (20 gp). 1 Silk rope.


Social Check DCs


Patrick Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear brown pants and tee shirts. He has styled his black hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He loves telling others what to do and how they should feel about things. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Opinionated, Artistic. Flaws: Shy, Disease, Fearful. Occupation: Architect

Voice: Spits words with contempt

Attributes [hide]

Patrick Beckwith, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)10 (+0) 17 (+3)11 (+0)
Skills Nature +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Dean Dalton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a perfectly clean shirt and pair of pants. His hair is red and curly. His hazel eyes dart from person to person.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with a lost civilization.

History: Sold as a small child to a necromancer, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent father

Flaws: Antagonistic, Addict. Bonds: Attractive, Adventurer, Mentor, Family. Occupation: Bookbinder

Voice: Draws out vowels

Attributes [hide]

Dean Dalton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)11 (+0) 10 (+0)12 (+1)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Half-Plate.


Social Check DCs


Conrad Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright violet and pastel, and wears rings and necklaces with large, colorful gems, and carries daggers. His black hair is kept up in a ponytail inside a small hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is harsh and unforgiving.

History: He got into the Fortune-teller business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has set out to sabotage the competition.

Motivation: Further expansion of business; and he has money and likes to spend it

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Attractive, Job, Adventurer. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Conrad Cumberbatch, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 6 (-2)13 (+1) 9 (-1)10 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Anselm Hackney, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and is typically in his Masseuse uniform. His left leg appears badly burned and disfigured. His brown hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Masseuse born in the past three hundred years. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gifted student he started as a Dyer, but he got bored and became a Masseuse. He struck the Masseuse job and began his own company from there.

Motivation: Money/treasure; and he feels threatened by others

Flaws: Fearful, Disease. Bonds: Job, Rich. Occupation: Masseuse

Voice: Switch between two voices

Attributes [hide]

Anselm Hackney, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)8 (-1) 14 (+2)18 (+4)
Skills Insight +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. White pearl (50 gp). Blue quartz (6 gp). 1 Superior lock.


Social Check DCs

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