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NPC Generator

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Advanced [show]


Wymar Lester, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a lot of dark rich colors, with gold accents. His blonde hair is cut short. He wears large thick round spectacles.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is able to make almost anything out of random pieces of junk.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Gifted. Bonds: Attractive, Poor, Nature, Job. Occupation: Navigator

Voice: Middle-eastern accent

Attributes [hide]

Wymar Lester, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)8 (-1) 13 (+1)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Rolf Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears professional attire. His left hand appears badly burned and disfigured. He keeps his long chestnut hair kept up in a rat tail. He is baby faced.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with finding treasure.

History: Rolf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Optimist. Bonds: Attractive, Poor, Adventurer. Occupation: Interpreter

Voice: Creaky witch voice

Attributes [hide]

Rolf Cumberbatch, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 5 (-3)15 (+2)
Skills Animal Handling -1, Arcana +3
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Rhodochrosite (6 gp). Lapis lazuli (6 gp). 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Charles Crawford, Male Human [Permalink]

Personal [hide]

Description: This western man likes to wear darkened spectacles and heavy clothing, no matter the weather. His clothes are grease stained in places. He wears a Stetson hat to cover his moderate length black hair. His eyes are gray.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Charles was left his mother's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their daughter. He worked as a Sailor, and he later adopted a second daughter.

Motivation: Wants to open a new tavern; and an old rival family wants him found

Bonds: Poor, Immigrant, Job, Family, Military. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Charles Crawford, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)9 (-1) 18 (+4)11 (+0)
Skills Arcana +1, Investigation +1
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Guy Milton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears white leather gloves, a white jacket, and tight pants. His whole body is exceptionally muscular. With a patchy silver beard and wild silver hair. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he wants to get laid

Flaws: Ugly, Impulsive, Antagonistic. Bonds: Immigrant, Poor. Occupation: Baker

Voice: Dark and ominous

Attributes [hide]

Guy Milton, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)14 (+2) 9 (-1)11 (+0)
Skills Medicine +1, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Odo Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He carries a battered morningstar and tarnished sickle as well. With a patchy golden beard and wild golden hair. He tend to wears goggles to shield his eyes.

Personality: He is overprotective of those who hire his services. He is able to make almost anything out of random pieces of junk.

History: Odo hails from a village terrorized by gnolls. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Fighting, Gifted. Bonds: Guardian, Enemies. Occupation: Stableman

Voice: Sleepy voice

Attributes [hide]

Odo Blakely, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)10 (+0) 7 (-2)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1600 sp.


Social Check DCs

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