Norman Heiser, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a pastel wide-brimmed hat and pastel clothes. His red hair is long and unkept. He wears an eyepatch.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.
History: He was born to a criminal king-pin and mafia family Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A strong sense of loyalty to Human people; and sabotage a competitor
Flaws: Ugly, Insomniac, Racist. Bonds: Job, Criminal record, Family. Occupation: Knight
Voice: French accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Adelard Clapham, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a long, tan cloak and is in decent physical shape. His golden hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are hazel and he is always smoking a pipe.
Personality: While he acts the brute, he is far gentler than he would appear. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Sellsword, but he was a colossal failure. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To settle down with his crush; and wants to open a new tavern
Ideals: Fighting, Philantrophist. Bonds: Rich, Job, Has a crush. Occupation: Mason
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 21000 cp.
Anselm Livingstone, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is renowned for his bright green suits and hats. His red hair is styled in orderly dreadlocks. His hazel eyes peer out from beneath his top green hat.
Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of giants once and for all.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up shortbow and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by giants. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Wants to open a new tavern; and he is content
Ideals: Athletic. Flaws: Impulsive, Mundane. Bonds: Enemies, Nature, Job. Occupation: Shoemaker
Voice: Russian accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. 1 Superior lock.
Dustin Gracey, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a tight fitting green shirt and pants. His hair is short and chestnut. His eyes, though not visible through his cowl, are brown.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dustin is combative with any and all who dare try his patience in the slightest.
History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Dustin took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying sister.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Justice, Gifted. Flaws: Disease. Bonds: Enemies, Adventurer. Occupation: Bounty Hunter
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Norman Colby, Male Human [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He dresses well, typically a more casual-formal manner. His black hair is cut short with large spiked bangs in the front. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born to a poor family in the city he treasured whatever gifts he got. While studying, he fell in love. They married and had a son. Since then, he has sought to make the best of life.
Motivation: He doesn't get along with people that don't share his tastes; and wishes to resurrect an old love
Ideals: Impeccable, Optimist. Bonds: Attractive, Poor, In love. Occupation: Bather
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Celestial, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
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