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NPC Generator

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Advanced [show]


Geoffrey Tinley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He very much looks the part of a Body Guard. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is knotted and matted. His face is scarred and worn.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a very good compulsive liar and kleptomaniac.

History: Geoffrey was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has worked as a Body Guard like his mother before him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Joker. Flaws: Ugly. Bonds: Job, Slave, Criminal record. Occupation: Body Guard

Voice: Voice breaks

Attributes [hide]

Geoffrey Tinley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)14 (+2) 12 (+1)9 (-1)
Skills Athletics +2, Performance +1
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He sports a long blonde beard, and similarly colored long hair. His eyes are likewise green.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a small toy that he constantly fidgets with.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.

Motivation: Doesn't want to be a Marshal and was forced into it by his family; and wants to raise his children well

Ideals: Athletic. Flaws: Addict, Ugly. Bonds: Poor, Family. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Gilbert Eastaughffe, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)17 (+3) 11 (+0)16 (+3)
Skills Deception +5
Senses Passive Perception 10
Languages Common, Terran, Aquan, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Adam Acton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. His hair is auburn and curly. He has several tiny topaz earrings on each ear.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born at the edge of vast island. He moved out north to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Nature, Criminal record. Occupation: Bricklayer

Voice: Shortens vowels

Attributes [hide]

Adam Acton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)9 (-1) 14 (+2)9 (-1)
Skills Athletics +3, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Richard Kinsley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He typically wears tan cloth garments or leather armor. His hair is always cut to a buzz. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to make almost anything out of random pieces of junk.

History: Born in a small village he learned the ways of the warrior from his father. Richard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Richard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: Expand his business; and further expansion of business

Ideals: Gifted, Fighting. Bonds: Attractive, Job, Criminal record. Occupation: Butcher

Voice: Loud with bravado

Attributes [hide]

Richard Kinsley, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. 1 Masterwork Musical instrument. 1 Average lock. 1 Masterwork Artisan’s tools. 1 Superior lock.


Social Check DCs


Geoffrey Sheldon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, green, dusty cloak. His hair is white, silky, and of moderate length. He has several tiny jet earrings on each ear.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He enjoys reading and quiet.

History: He was always a brilliant, if unscrupulous mind. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Geoffrey Sheldon, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)10 (+0) 8 (-1)15 (+2)
Skills Arcana +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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