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NPC Generator

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Advanced [show]


Jocelyn Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, but even with his fine clothing he looks run-down. His blonde hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born in the south his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his poetry dream.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Fletcher

Voice: Hard of hearing, loud

Attributes [hide]

Jocelyn Cholmondeley, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 6 (-2)14 (+2) 14 (+2)6 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4

Possessions: 1000 sp. Carnelian (70 gp). Azurite (7 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Anselm Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear black pants and tee shirts and is in decent physical shape. His chestnut hair is thinning but still full. His violet eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to giants.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Disease. Bonds: Criminal record, Enemies. Occupation: Weaver

Voice: Low and grunting

Attributes [hide]

Anselm Cumberbatch, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 10 (+0)8 (-1)
Skills Persuasion +1, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Ralf Barlow, Male Human [Permalink]

Personal [hide]

Description: He sports violet clothing, slightly heavier than average wear. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses divination through singing.

History: He was born in a small forest village. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He feels kind of lost in life; and a deep hatred of goblins

Ideals: Gifted. Flaws: Selfish, Depressed. Bonds: Nature, Enemies. Occupation: Bricklayer

Voice: Mousy voice

Attributes [hide]

Ralf Barlow, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)10 (+0) 11 (+0)14 (+2)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 300 gp.


Social Check DCs


Peter Darlington, Male Human [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear, and he perpetually has his morningstar ready. His chestnut hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Peter has worked very hard to control his curse. Being a Miner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting. Flaws: Terse, Hedonist, Disease. Bonds: Criminal record. Occupation: Miner

Voice: Soft and melodious

Attributes [hide]

Peter Darlington, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 14 (+2)16 (+3)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Aldous Clinton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears a worn and beaten armor. His right leg appears badly burned and disfigured. He wears a small hat to cover his moderate length white hair. His blue eyes peer out from beneath his small white hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Aldous grew up listening to his father's many stories. His family was turned out during the war. He and his family wandered north to less war torn lands. He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends.

Flaws: Antagonistic, PTSD. Bonds: Family, Adventurer. Occupation: Cartwright

Voice: Jittery and nervous

Attributes [hide]

Aldous Clinton, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)13 (+1) 7 (-2)11 (+0)
Skills Acrobatics +5, History +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2100 sp.


Social Check DCs

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