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NPC Generator

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Advanced [show]


Reynard Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, tan cloak. His blonde hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are gray.

Personality: He exudes charisma. He is a tour de force of persuasion. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic, Opinionated. Bonds: Attractive, Nature, Job, Military. Occupation: Interpreter

Voice: Smoker's lung

Attributes [hide]

Reynard Kitchur, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)18 (+4) 13 (+1)11 (+0)
Skills History +6, Performance +2
Senses Passive Perception 11
Languages Common, Auran, Gnome, Goblin, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Fire opal pendant on a fine gold chain (1200 gp). 1 Chain shirt. 1 Chain shirt. 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Anselm Huxley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears skinny pants and wears a brown and white robe with the hood down. He is bald on top and has large white tufts of hair around his ears. He is baby faced.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Spy

Voice: Old Prospector

Attributes [hide]

Anselm Huxley, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 16 (+3)16 (+3)
Skills Animal Handling +5, Performance +5
Senses Passive Perception 13
Languages Common, Ignan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Patrick Compton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. He wears a broad hat to cover his moderate length red hair. His gray eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. The war was a terrible time for him, and Patrick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born a particularly ugly child, much to the horror of his parents. His father was a soldier and died while he was still young. Patrick was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels kind of lost in life; and he wants revenge against giants

Flaws: Shy, Depressed, Ugly. Bonds: Immigrant, Military. Occupation: Soapmaker

Voice: Pirate accent

Attributes [hide]

Patrick Compton, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 8 (-1)12 (+1) 11 (+0)15 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1000 sp. Pink pearl (70 gp). Star rose quartz (50 gp). Jasper (50 gp). 1 Healer’s kit. 1 Bullseye lantern. 1 Masterwork Thieves’ tools.


Social Check DCs


Gilbert Ramsay, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man has the majority of his body covered in plate and is in decent physical shape. His broad hat is riddled with cuts and holes. His fierce amber eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a very good compulsive liar and kleptomaniac.

History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture.

Flaws: Ugly. Bonds: Job, Criminal record, Immigrant. Occupation: Courier

Voice: Speaks like tongue is numb

Attributes [hide]

Gilbert Ramsay, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)12 (+1) 15 (+2)16 (+3)
Skills Athletics +4, Stealth +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5

Possessions: 500 gp.


Social Check DCs


Tim Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears silk and lounges about seductively. He has a silver handlebar mustache and slicked back silver hair. His green eyes dart from person to person to random spaces in the air.

Personality: He hates drow. He views them as having robbed his home of its proper glory. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Tim lived on a farm with his father, near the main road leading to a nearby town. Tim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Junk Dealer, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his sister; and seeks redemption

Ideals: Justice. Bonds: Attractive, Enemies, Criminal record, Family. Occupation: Junk Dealer

Voice: Posh accent

Attributes [hide]

Tim Lindsay, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)15 (+2) 13 (+1)8 (-1)
Skills Insight +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs

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