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Advanced [show]


Lance Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his silver hair up in a very large beehive style do. He is baby faced.

Personality: He is a hateful person. He taunts others and blames them for his problems. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: When he was but 7 years old his parents immigrated from the east. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He's attracted to the PC.

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer, Immigrant. Occupation: Healer

Voice: Sensual and smooth

Attributes [hide]

Lance Beckwith, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 10 (+0)16 (+3)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Silk rope.


Social Check DCs


William Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. His skin is fair and his fingers are delicate and long. His moppish black hair is in a traditional bowl cut. He has amber eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He believes the world needs to unite to get rid of orcs once and for all.

History: Sold as a small child to a slaver, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered orcs who tried to eat his hand. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He is content; and several ex partners dislike his way of doing things and want revenge

Flaws: Mundane. Bonds: Nature, Enemies, Mentor. Occupation: Priest

Voice: Speaks with back of mouth

Attributes [hide]

William Birkenhead, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 11 (+0)18 (+4)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Raymond Northcott, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Bookbinder uniform. He carries with him a set of flails on his belt, each one with a topaz on the hilt. He sports a flattop hair cut. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to make people angry or surprised. He is afraid of women and trembles around them

History: He comes from a rich western family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bookbinder. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and expand his business

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Job, Rich. Occupation: Bookbinder

Voice: Jamaican accent

Attributes [hide]

Raymond Northcott, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 6 (-2)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs


Gerard Royston, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears a fancy black suit. He wears a broad hat to cover his moderate length brown hair. His green eyes are slightly larger than normal.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses divination through singing.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. He was taken from his home at a very young age. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A rival would like him out of the picture; and seeks redemption

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Slave, Criminal record. Occupation: Assassin

Voice: Slurs words

Attributes [hide]

Gerard Royston, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)9 (-1) 9 (-1)16 (+3)
Skills Deception +5, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 70 pp. Coral (110 gp). Tourmaline (110 gp). Golden pearl (110 gp).


Social Check DCs


Roger Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a black handlebar mustache and slicked back black hair. His eyes, though not visible through his cowl, are amber.

Personality: Abrasive and pushy, he has a hard time making friends. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Roger was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Roger's father didn't care for him much, and the feeling was mutual. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Slave. Occupation: Marshal

Voice: Stutters

Attributes [hide]

Roger Livingstone, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)5 (-3) 14 (+2)10 (+0) 9 (-1)13 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged -1 / 1d10-3, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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